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Sipirit fire LAST SKILL? even after Wither?
I Preffer to level
You should add some items tips to the build... I see it kinda..empty :P
Fear of enemy harass, no offense but by that time you lvl you skills your way it'll be mid-late game phase of the game and their isnt enemy harass.
Also, yes Spirit Fire Last, why would you want it to take out an entire minion wave, when you can one shot each of the minions in the minion wave and further pump your Q?
I Preffer to level
You should add some items tips to the build... I see it kinda..empty :P
I would also advise taking Considereth's advice. You need higher ranks of Spirit Fire for a team fight, so maybe max Wither/Spirit Fire evenly?
omgz noobz buildz
Yaaaay.... X_X
I want everyone to know reading my build that this may look like an unorthodox build/guide. Nasus is a VERY versatile champion and should be treated as such. Depending on his rune set up and his item build he can be used in many different roles and situations.
Do not knock this guide unless you have tried it. Seriously, if you have actually went into a couple of games using this guide and do badly then please let me know how or why. I have had GREAT success doing this and I want to share it. Please step out of your comfort zone with the champion and try something new and viable. This isn't a ****py "NASUS LIFE STEAL BUILD ZOMG" it's an actual build that has worked for me for several months since the new buff on him.
Now I'm not saying "Don't give me a -1" or whatever all I am saying is that I have a build with Nasus that you can eventually carry and become unstoppable no matter your opponents, and I want to share that with you all.
What I'm trying to say is that, there is a Rhyme and Reason to everything in my build and no choice was made out of ignorance.
Spirit Fire is a big no no to use in the lane early game unless its 1v2 and you need to back them off your turret. Spirit Fire will push the lane forward which you do not want because you will be ganked for overextending. Wither isn't going to save you from a double buffed Udyr with ghost + Bear on, trust me. It isn't going to save you from a Olaf who will pop Ragnarok. Lastly, it isn't going to save you from shaco and ww who will just jump to you to close the gap. With that said, I think you should max Spirit Fire and Wither evenly because Spirit Fire is a must have during team fights which will happen at level 10-15 for sure along with Wither being needed in order to shutdown carries.
Siphoning Strike maxed first deals so crazy numbers. If you are decent at last hitting you will want the cooldown to be shorter so you can farm it up quickly.
Greater Seal of Clarity will help with Nasus mana issues because he still has them even if you go down utility masteries. Greater Quint of Fortitude is the best Quint for Nasus because you want the early game health advantage in order to free-farm, get rid of the other options they are not needed. Nasus has quick cooldowns which is why Magic per level resistance should be included in Glyph options.
I like double Exhaust on Nasus. It allows me to shutdown two people at once in the team fight. I think you should reconsider your position on it. Also, I think you should put Trinity as a core item because it is the best DPS item in the game for Nasus. Trinity force > The Bloodthrister. The Bloodthrister should be situational.
Check this out: http://www.mobafire.com/league-of-legends/forum/theorycrafting/how-to-make-bloodthirster-a-more-viable-item-2468
Finally you should add pictures, etc to make the text more enjoyable to read. [ icon = "picture" size=20]. Sorry if I'm harsh but I just want to make the guide better. +1! :)
I agree with you on the item choice and I am going to change it around. Blood Thirster is a situational item. I figured people would assume to go ahead and make Trinity after. However, in most situations by the time you complete Trinity if you have a B.F. Sword or even blood thirster completed you will be able to counter carry. Trinity is GREAT don't get me wrong. I get it every game, and should be treated as a core item and I'll tweak the guide some.
Also, I see exhausts on all Nasus's. I isn't bad no, and you are right it does allow you to shut down two people at once. I want EVERYONE to understand that this is not the Nasus that you play, I am changing some of the rules on him (maybe I'll put that in my guide). I think teleport is more useful than exaust in solo lane situations and I think ignite is more useful than exhaust for when you are stuck in with a laning partner to early game kills.
Also Also, leveling up spirit fire and wither is not a bad idea, it's just not in my personal preference :).
Siphoning Strike maxed first deals so crazy numbers. If you are decent at last hitting you will want the cooldown to be shorter so you can farm it up quickly.
Greater Seal of Clarity will help with Nasus mana issues because he still has them even if you go down utility masteries. Greater Quint of Fortitude is the best Quint for Nasus because you want the early game health advantage in order to free-farm, get rid of the other options they are not needed. Nasus has quick cooldowns which is why Magic per level resistance should be included in Glyph options.
I like double Exhaust on Nasus. It allows me to shutdown two people at once in the team fight. I think you should reconsider your position on it. Also, I think you should put Trinity as a core item because it is the best DPS item in the game for Nasus. Trinity force > The Bloodthrister. The Bloodthrister should be situational.
Check this out: http://www.mobafire.com/league-of-legends/forum/theorycrafting/how-to-make-bloodthirster-a-more-viable-item-2468
Finally you should add pictures, etc to make the text more enjoyable to read. [ icon = "picture" size=20]. Sorry if I'm harsh but I just want to make the guide better. +1! :)