FalseoGod wrote:
Problem with Cho lategame is that he has 1-2 opportunities to be useful (aka hitting his CC skillshots). If he misses, he's just...there. Until he ins't.
Ya.. just like every other champion in the game. Just because a champ needs to land a skill shot is not a limitation of if there played rumble needs to land his ult does that mean he sucks if you dont land your ult ya thats why there good rumble players and amazing ones who are good with his ult.
Stop it with the ******** AD Cho, having the highest amount of AD does NOT mean you have to build AD.
Q : 1.0 Ratio long range aoe bump + slow // W : 0.7 Ratio insanely long aoe silence // E : 0.3 Ratio on every auto // R : 0,7 Ratio of TRUE damage.
Tell me again, AD Cho ?
@cooper : the main problem with Cho is that his Q is really easy to dodge, especially with all that mobility into the game. I saw that AP Cho mid too ^^. But you have to be VERY confident about landing Q's xD
Q : 1.0 Ratio long range aoe bump + slow // W : 0.7 Ratio insanely long aoe silence // E : 0.3 Ratio on every auto // R : 0,7 Ratio of TRUE damage.
Tell me again, AD Cho ?
@cooper : the main problem with Cho is that his Q is really easy to dodge, especially with all that mobility into the game. I saw that AP Cho mid too ^^. But you have to be VERY confident about landing Q's xD
Embracing wrote:
dont think cho gath is going to be seeing any play
i mean there's a reason why he hasn't fit in the meta for a few seasons...
You can't just look at a champ's kit and look at how that fits into theoretical team comps... You're missing out on huge portions of the game.
i mean there's a reason why he hasn't fit in the meta for a few seasons...
You can't just look at a champ's kit and look at how that fits into theoretical team comps... You're missing out on huge portions of the game.
He could see some play but not a really super common pick. I mean were seeing things like diana for first time.
Zordagoth wrote:
Stop it with the ******** AD Cho, having the highest amount of AD does NOT mean you have to build AD.
Q : 1.0 Ratio long range aoe bump + slow // W : 0.7 Ratio insanely long aoe silence // E : 0.3 Ratio on every auto // R : 0,7 Ratio of TRUE damage.
Tell me again, AD Cho ?
@cooper : the main problem with Cho is that his Q is really easy to dodge, especially with all that mobility into the game. I saw that AP Cho mid too ^^. But you have to be VERY confident about landing Q's xD
Q : 1.0 Ratio long range aoe bump + slow // W : 0.7 Ratio insanely long aoe silence // E : 0.3 Ratio on every auto // R : 0,7 Ratio of TRUE damage.
Tell me again, AD Cho ?
@cooper : the main problem with Cho is that his Q is really easy to dodge, especially with all that mobility into the game. I saw that AP Cho mid too ^^. But you have to be VERY confident about landing Q's xD
Blian wrote:
despite of my divison you'd be suprised of my influence and knowledge in this game. and yes I do watch LCK and LPL as well.
I wasn't insulting you, I meant that being bronze, all the AD Cho'gaths you've been seeing are bronze'ish too, so it's unlikely that the Cho picks were influinced by Korea. Especially not the AD ones.
FalseoGod wrote:
Problem with Cho lategame is that he has 1-2 opportunities to be useful (aka hitting his CC skillshots). If he misses, he's just...there. Until he ins't.
The problem late game that I've noticed with most cho's (at my humble elo) is that people like to try and initiate with him and while he technically can initiate especially if his flash is up, it is usually a messy affair beceause his abilities just aren't really geared for it.
Now if you can have someone else initiate and Cho can follow up with


But after he is done with that he needs to sit on his carries and offer a true damage love tap followed up by more CC to anyone that dares to muss them.
;tldr - cho needs coordination with his team to really work well, which you can get at the pro level, but he can have problems in the laning phase and his CC is not the most reliable.
Oh and he is a walking Mejai's. Kill him once and you have fairly big window in which he is much easier to kill the second time. I'd like to see him with some sort of infinite stacking mechanism like




Vapora Dark wrote:
I wasn't insulting you, I meant that being bronze, all the AD Cho'gaths you've been seeing are bronze'ish too, so it's unlikely that the Cho picks were influinced by Korea. Especially not the AD ones.
It is all good man ;)
Actually I think sometimes it is better if you roll it on your own. I hate that when I see people trying to pull out what they just saw 30 mins ago in an LPL game.
Played
Zac again today, against a sejuani. I cleared my first clear just as fast (or faster) which included gromp > blue > wolves > red > raptors in that order. I had a larger effect on the game overall (but sej might have been bad) and ended up doing really well overall in the game.
I'm not saying Zac is suddenly strong, but the W changes really made his first clear more reliable if you start blue side, definitely think he warrants a look H4x.

I'm not saying Zac is suddenly strong, but the W changes really made his first clear more reliable if you start blue side, definitely think he warrants a look H4x.
Ban out GoodPlays GG
The window Cho doesn't have 6 stacks is 1 minute and 12 seconds, if he times it right and has full CDR, which isn't really that big. Most items and even
Smite have a smilar "cooldown". And since you buy
Frozen Heart in every cho game very early where the enemy ADC isn't
Teemo :D.




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i mean there's a reason why he hasn't fit in the meta for a few seasons...
You can't just look at a champ's kit and look at how that fits into theoretical team comps... You're missing out on huge portions of the game.