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A new way for tank junglers?

Creator: NicknameMy February 28, 2015 5:36am
Mooninites
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1000 gold for an item that gives 300 health and does 5 (+1*lvl) damage per second is pretty efficient and even brokenly efficient in the jungle
Thanks for the Signature MissMaw!
Cooper112
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Sejuani is actually the most viable tank jungler atm just because her ult is so god dam good you just need to farm till 6 its even better than vi. Her and nunu are about only tank junglers you see anymore.


There buffing alot of junglers zac, naut, volibear, xin, skarner all got buffed where vi and nidalee got nerfed.

Also there giving gragas a similar buff to nidalee he can do more dmg to monsters and he now has alot more mana after the w nerf long time ago his spells costed way to much.
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Problem being is that Volibear is not an initiator. He has very pool tools to actually do so, and building a **** ton of MS is only adding more of a stat that doesn't actually help him initiate. He gets kited anyway. That's I think Flash is almost necessary to use Thundering Smash on carries.


I say this only because you seem to get overly excited about SYNERGY, but usually on the parts of a champion that don't need item synergy. IE; MS on Vbear, Attack-Speed/On-hits on Cho, etc.


So, why is then Diamondprox using Ghost+Righteous Glory on Volibear jungle? Is he a scrub?
He is gonna kill you!!!
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That's bad news for everyone. I build Voli with 5 Warmogs and Boots of Swiftness. Now I'll put on Cinderhulk and chomp them with fire for a guaranteed kill. This might make Cho jungle more fun, since his health scaling is amazing. Super happy to see the return of the Ancient Golem passive; now I can have a **** ton of health due to heaving health.
Eyy
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Don't forget to combine that with the Gromp, 10% over 3 seconds (3.33% per second) is a huge scaling for getting hit. Combine with Thornmail and well, ADC's can only kill themself.

Hi, me Rammus :D.
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NicknameMy wrote:
Don't forget to combine that with the Gromp, 10% over 3 seconds (3.33% per second) is a huge scaling for getting hit. Combine with Thornmail and well, ADC's can only kill themself.

Hi, me Rammus :D.


Ok.

Rammus, confirmed God-Tier jungle, now and forever.
Bow before your turtle savior.
Eyy
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I just played a couple of games on the beta realm with Nautilus and it was *awesome*. Yes, the Cinderhulk effect is like a Sunfire Aegis but you can get it a lot sooner. Plus, the cooldown on Nautilus's Riptide is so short now. I just put 2 points in shield, 1 point in anchor, and then maxed out Riptide. He can clear so much faster now and dish out some decent damage. I think I might go back to having Nautilus as my main again.

Keep in mind that the 25% bonus health acts on the 350 health from the Cinderhulk itself. So, you get slightly less than 450 health from Cinderhulk alone.
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MungoGeri wrote:
I think I might go back to having Nautilus as my main again.


Marry me.
Eyy
Chawoora
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What are your thoughts on this? At first I was like...whatever, I could have just rushed a Sunfire Aegis...but. Win rates for tanky junglers have shot through the roof on the 5.5 patch. The top 5 highest win rate junglers (via champion.gg) are Sion (58%), Sejuani (58%), Nunu & Willump (56%), Volibear (54%) and Amumu (53%) (that is Plat+ games).

I played a few games as Sion jungle yesterday and man was he strong. His clear times were pretty solid even building Stalker's Blade over Ranger's Trailblazer. He could farm well enough to get a solid build going and late game he was just an unkillable monster (pre-6 ganks weak and ult not the easiest skill to use). Maokai had been my go to tank jungler. I am not sure if Cinderhulk helps him quite as much (but I have been focusing mostly on support lately).

Have the tanky junglers risen?!?
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They nerf (and will again) Sion's E, means weaker lane. But they lowered mana cost on Q, means stronger jungle + Cinderhulk makes you stack hp 25% faster.

Last game as jungle I had around 3500 hp with only Cinderhulk as health item xD

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