I think it's a good strategy for anyone who has use of teleport and needs a strong earlygame.
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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I think you're wasting a teleport on what could have been a successful TP to ward-->gank their jungle. I think you're wasting 500 gold for two items that opponents can just wait out by playing conservatively. I think the risks are too great when you consider the cost that you pay.
Remember, if you are a caster, for instance, AD would be useless from red elixir. And elixirs of the same kind don't stack, just refresh duration.
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wRAthoFVuLK wrote:
Remember, if you are a caster, for instance, AD would be useless from red elixir. And elixirs of the same kind don't stack, just refresh duration.
Obvously casters dont't benefit from more then one.
+ Rep plx
sounds very bad
with red elixer - early bonuses are weak, you have no extra armor / migitation
green - doesn't change anything but your damage output
blue - same
while it may make you stronger at harassing, if an enemy starts with dorans shield or dorans ring, they are basically having the same effect with more beneficial early game stats.
with red elixer - early bonuses are weak, you have no extra armor / migitation
green - doesn't change anything but your damage output
blue - same
while it may make you stronger at harassing, if an enemy starts with dorans shield or dorans ring, they are basically having the same effect with more beneficial early game stats.
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Because the dorans items aren't too significant mid and late game and two elixirs is much better while they last.