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even if it may not be good
Also, good AP scaling? Really? Two 0.5x spells and 2x 0.6 if you hit all your stuff isn't all that impressive, considering the ease your main spells (Q and R) can be outplayed.
Nice guide. I love off meta picks ^^
But some parts has to be "reworked". Mainly because your chapters tend to be unclear. And the number 1 rule here for guides are no walls of text and clear structures (or something similar). And visual is also important.
Sure, I can try to do most of what you said(or to try at least).
About the visual things, I don't really know too much how the BB code is working here, but I can try to improve that in my free time.
Fixed the thing with the masteries btw, thanks for letting me know about that.
About the comparison to Lux:
I don't know how I forgot that her ultimate will apply her passive and then she will come to AA again, a few days after making it I remembered this, but was too lazy to change it, I'll change it now.
About the part the she have only 3 damage abilities, I think that it doesn't matter, since Nami's W can both heal an ally and damage an enemy.
About rushing Rod of Ages:
It's possible, it might not do to well in the first minute after getting it, but it will save you from death since it will give you 450 health to survive LB's combo or whatever, and after 10 minutes when it will be fully stacked, this item will grant you tons of health/mana, and 80 AP as well.
Nami also have higher base damage the most mid laners, so I think that starting with an item that grants a bit less AP can be fine.
Rod of Ages also have it's second passive which grant you 150 health and 200 mana every time you level up in your lane.
About the runes:
If you picking scaling AP glyphs or flat AP glyphs, then it's meaning that your will have no MR later in the game, and trust me, being deleted by the enemy mage isn't fun. If you are playing against a full AD team, maybe it can work then, but I don't think that this will happened to you too much.
Anyway, I'll try to rework it a bit, thanks for leaving the comment!
But some parts has to be "reworked". Mainly because your chapters tend to be unclear. And the number 1 rule here for guides are no walls of text and clear structures (or something similar). And visual is also important.