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Nunu & Willump Build Guide by Mr. Nyahr

Jungle [9.23] Snowballing Your Team - Nunu Jungle Guide

Jungle [9.23] Snowballing Your Team - Nunu Jungle Guide

Updated on December 7, 2019
9.8
180
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League of Legends Build Guide Author Mr. Nyahr Build Guide By Mr. Nyahr 180 6 826,124 Views 6 Comments
180 6 826,124 Views 6 Comments League of Legends Build Guide Author Mr. Nyahr Nunu & Willump Build Guide By Mr. Nyahr Updated on December 7, 2019
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2
Fruxo (326) | January 26, 2020 10:11pm
Love the Items coding! :O

The information about Nunu in this guide is really great, good job!
3
PsiGuard (1495) | January 20, 2020 10:48am
I feel like Rylai's doesn't make much sense since you have consistent slows already. Liandry's Torment would be more appropriate for a damage item.
2
MyNameIsHugan | September 27, 2019 11:38am
Very good guide, this helped me get into gold!!!!!!!!!!!!! thx
2
Killerbacca10 | July 22, 2019 1:28pm
Hey man. For your jungle path do Red Raptors Krugs or Red Krugs Raptors. This alone gets you level three. This lets you gank the mid lane or side lane with your level 3 power spike very early. If your botside you will be ganking while your level 3 and they are only level 2 forcing flashes.
2
Skurry (5) | October 1, 2015 11:28am
I think this is a really good guide for a champion that does not get much love in the support role. Well done! +1
2
Jovy (953) | April 2, 2015 10:57am
Greetings friend. This is a good start, here are some of my thoughts and suggestions:

B U I L D :

1. RUNES: Your rune setup could be a lot better. I recommend AD marks or some type of penetration marks if you want to focus on AP. If you want to have health, you can still take it in seals. Armour quints are most preferable, whereas in glyphs you ought to take flat MR unless you're against a passive non AP dealing support like Janna or Soraka.

2. MASTERIES: This is an all right setup but I think that it is worth it to invest 21 points in defence as Nunu since he is a tank primarily. 00-21-09 would be , in my opinion, a superior setup. At the very least I suggest that you add 0219 as an alternative setup in the masteries chapter and not just in your cheat sheet notes.

3. ABILITY SEQ: This is a very odd setup. Ordinarily you'd want to max one ability up to rank 5 by lvl 9, the another by 13 then 16 and 18. There's no ability or ability sequence chapter in the guide so I'm not sure what your thoughts were on this as the note didn't really explain it. Why not max E first or W first at lvl 9 and get the other ability at lvl 13?

4. ITEM BUILD: That's a lot of core items. Core items are items you get every singlegame no matter what. Your only core should be boots + sightstone + fotm. Sure usually you will get solari and randuins, but these are defensive items that you get depending on what you're against. Additionally it isn't clear as to what your actual build path is. Where are your boots? I suggest you order your cheatsheet item build in the following way:

Starting items
Early game items (targon's brace, sightstone/ruby crystal, boots) - your first and second back
Core items (sightstone, upgraded boots, (fotm)) - items you need every game
Mid game items: Solari Randuins
Situational: GA, FH, BV, MC, BoC

I think Liandry's is more of a situational item. It's expensive for a support and you get it very late anyway, when the damage is pretty insignificant.



G U I D E:

Rather than making icons everywhere, in texts you should use the code [[]]. This keeps the item/ability name and adds an icon, rather than just turning into an icon. Example: Nunu & Willump ([[Nunu]]), rather than ([icon=nunu]).

I suggest you learn how to make simple columns to make your guide more pleasing to the eye and less blocky. I can teach you how if you can't learn on your own (PM me).

I'd add a small banner at the start of each chapter to add some colour to the guide. You can make one by yourself by cropping an image of Nunu by choice (dimensions 800x100) or you can request one at the Artist's corner on MOBAFire. I made this really quickly and you're free to use it if you'd like. http://i.imgur.com/Auuavr4.png

You need more content in your guide.

Introduction - is fine

Pros and Cons - should explain each pro and con (e.g. > mana hungry - why?)

Spells: Perhaps add Ignite?

Runes and Masteries: These should be two seperate chapters in which you'll explain the reasoning of your chosen setup and include alternatives

ABILITIES + ABILITY SEQUENCE - you're missing these two chapters. The ability chapter should talk about what Nunu's abilities do and you should give people insight on how and when to use them most efficiently. As an example, this is one of the abilities explained in my Braum guide -> http://i.imgur.com/9qXcYp7.png Ability Sequence chapter should explain your reasoning behind the chosen ability seq and alternatives if they exist

Items: It seems all right but it's kind of clunky and difficult to read. Learning columns would make this chapter look a lot neater. Using dark yellow for item titles is unncessary. It's an ugly colour and it looks bad on the black BG, so whai.

Gameplay - this chapter should include LANE PHASE (yours is far too short) then MID AND LATE GAME (talk about teamfights and objectives)

WARDING - essential for support guides

MATCHUPS - which support is nunu good against? who's he bad against?

Summary: all good!



Phew. Hope you go through this at least a little. I like your guide really, I think it's a little short on content though and it's lacking in aesthetics. Somewhat disorganised which bothers me slightly. I'd upvote the guide had it not been for those questionable runes/the ability sequence. Should it improve I'll come back and upvote it and, of course, I'll come back to see your reply and reasoning either way.
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[9.23] Snowballing Your Team - Nunu Jungle Guide

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