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Corki Build Guide by Boo89100

AD Carry Valking all the way to a Victory! [S6 Guide]

AD Carry Valking all the way to a Victory! [S6 Guide]

Updated on July 1, 2016
8.2
15
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League of Legends Build Guide Author Boo89100 Build Guide By Boo89100 15 3 1,463,443 Views 15 Comments
15 3 1,463,443 Views 15 Comments League of Legends Build Guide Author Boo89100 Corki Build Guide By Boo89100 Updated on July 1, 2016
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1
xPandamon (1) | August 20, 2016 12:46pm
a lot of things arent perfect! sorcery and piercing thoughts are much better and your basic pick, i am also wondering why yo are taking vampirism over natural talent. the same goes for vaporas guide... topvoted but both cant get their masteries right
1
kamikazeman1234 | March 12, 2016 6:42pm
i personally prefer hextech gunblade on corki to bloodthirster as it adds an extra slow, damage source and the spellvamp/lifesteal works great with your passive especially with crit, where only getting lifesteal only applies to the physical part of your aas and doesn't heal you off of your spells

also void staff>lord dominik's, the majority of your damage is magic...

My general build Triforce>Sorc Shoes>Hextech Gunblade>Infinity Edge>Essence Reaver(insta 45 cdr woo)>Void Staff
2
Fasakyi | February 29, 2016 2:32am
Man,I think this is a very good build on Corki.It works very well with his abilities and with the W(package) he deal a lot of magic damage!


Corki OP!!
1
WolfBV | February 10, 2016 8:56pm
Wouldn't a void staff be better than Lord Dominik's with all the magic damage you'd be doing?
1
Zyrat | January 26, 2016 9:07am
Hi there just a quick tip for you try to use some bb code in your guide, it doesn't seem like a big addition but it really makes things easier to read and understand. +1 from tho, nice job!
1
Quietschisto (2) | December 11, 2015 3:58pm
Glad to be of service...otherwhise: great guide.

Upvoted^^
1
Boo89100 (1) | December 11, 2015 12:08pm
Xedrik wrote:

I don't understand the choice of your runes. Seal Armor Runes are way better - 1 Armor per Rune instead of 0.7 Armor per Rune. Same with Magic Resist; Glyphe Magic Resist Runes are way better - 1.34 magic resist per rune instead of 0.74 magic resist per Rune. There is no sense why you decide those runes. Result = you have 2.7 more armor and 5.34 more magic resist. Check your guide, please!

Yeah, turns out I just got them mixed up in my head when I was making the guide. Funny because I was looking at my pages to make sure I was correct I guess I was just tired, thanks for the catch!
1
Boo89100 (1) | December 11, 2015 12:05pm

Maybe I overlook something, but wouldn't it be better to switch the Glyphs and Seals?

MR Glyphs give you 1,34 MR, the Seals only 0,74. Same with the Armor, Glyphs only give you 0,7 armor, with Seals you get 1.

Again, maybe I am overlooking something, but I'd like to hear you opinion about it :-)


Oh wow a complete error on my fault. Yeah you're correct. The seals and glyphs should be flip-flopped. I use seals of armour and glyphs of magic resist I guess when I was making the guide I just completely flipped them in my head. Thanks for noticing! :)
1
Xedrik | December 11, 2015 6:44am
I don't understand the choice of your runes. Seal Armor Runes are way better - 1 Armor per Rune instead of 0.7 Armor per Rune. Same with Magic Resist; Glyphe Magic Resist Runes are way better - 1.34 magic resist per rune instead of 0.74 magic resist per Rune. There is no sense why you decide those runes. Result = you have 2.7 more armor and 5.34 more magic resist. Check your guide, please!
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Valking all the way to a Victory! [S6 Guide]

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