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Corki Build Guide by Boo89100
Valking all the way to a Victory! [S6 Guide]
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Threats & Synergies
Jinx has fairly weak lane at the beginning but if played right will start to stomp corki from a distance with her huge range and massive damage. Take care of her early and you should be okay in lane.
Similar to Jinx, Caitlyn offers a massive range that can just poke and bully all day long.
Just bully him, he's squishy and unless you let him hit you endlessly you should be fine in lane.
Similar to kog'maw, she doesn't achieve her true power until later, she's fairly immobile aside from her jump that isn't super spamable so hitting her with general abilities for poke shouldn't be a struggle.
Draven has such a high amount of damage early on that he often will shred through you before you can achieve any sort of power spike.
Vayne is fairly tricky because she is so mobile and has plenty of tricks up her sleeve. However, she starts with very little damage so if you can play smart odds are you can out lane her and have the advantage before she achieves her power spike.
Graves is similar to but stronger than tristana, in the early game at least. He's more mobile than her in general and he has more power at the start of the match. He is fairly low range, however, and he still should be fairly easy to hit spells on.
Similar to graves in mobility still fairly squishy, with any of your abilities you should be able to lay down decent amounts of poke.
Sivir has very low range and her spell shield during laning phase is super often. Especially if she is a low tier sivir you can normally predict when they'll use the spell shield making for easy poke damage.
Kalista jumps so much that it can be incredibly difficult to hit skills on her. Fortunately corki is still one of the best marksman to chose against her as his AoE allows you to keep up with her decently as she hops circles around you.
I will be detailing one of two ways I prefer to play corki and the way that I believe to be the safest and most control style build available. With this sustain version of Corki you'll be able to leave the base and only come back when you need more weapons to slaughter with.
With the release of all of the changes to marksman and masteries I figured now would be a better time than any to try my hand at guide making and after having tested a bit I've formed an opinion on what is one of the best ways to play Corki in the new season. One of the beautiful things about the new masteries and changes to champions is now I feel you're more able to alternate how you play and instead of having the same style every single game on many champions there are now newer unique ways to play. I'll be detailing a more safe build but if anyone has interest let me know and I'll try my hand at a guide explaining how I play hybrid ADC Corki.
Any advice and input is greatly appreciated! Enjoy!
You'll always want to get Essence Reaver first now as BT isn't as efficient as it use to be, however it does mean you'll have a bit more trouble staying out on the rift for longer. In most scenarios you'll already be with your team by now so the poke should be substantially less.
Infinity Edge is nearly a must if you're going to be getting Essence Reaver as the special effects with more Crit Chance maximizes your item efficiency. The BT should still come first though because normally you'll struggle in extended team fights without it.
Moving on to the last item, I prefer a GA for the obvious protection but I see most people building with a rapid firecannon. I've tried both and they're both pretty good so it really comes down to scenario. If you're not as confident a player or the game is fairly close (or you're getting clobbered) stick with a GA so you don't go out in a blaze. However, if you feel confident you're safe, your team is protecting you, or you're so far ahead you can 1v5 then the rapid fire cannon is a great source for rounding off your build and providing you will more kill potential. Also, I haven't seen people trying the Lord Dominik's Regard. I don't know if its because its already been tried and its not near as efficient but in my eyes it can be a situational item too. Mainly if you're playing against huge people that you need to shred.
-Corki transitions very well into the mid game, being one of the best champions to fulfill that need.
-He has a good beginning, not the strongest but definitely able to hold his own.
-Good escape and mobility, as long as you're positioned correctly you should be able to get out of nearly any situation.
-Good Team fighting potential.
-That being said, he's not as good at split pushing. Definitely not awful as his full AOE ability line up is effective at clearing waves, but since he's less based on AA's he's not extremely efficient.
-He's not the strongest in the late game. Still out putting plenty of damage, but not as strong as say Jinx or Tristana.