Well, it highly depends on what champion do you like playing. For instance, you aren't going to take the sae runes for a adc like
Vayne with
Graves. You can ask high elo mobafire users about that.
Or, you can also browse for guides here in MOBAfire on the champions you play and take a look at which runes do the guide authors recommend. The last thing is the most advisable.
Good luck in the fields!


Or, you can also browse for guides here in MOBAfire on the champions you play and take a look at which runes do the guide authors recommend. The last thing is the most advisable.
Good luck in the fields!

Thanks to TheSilverDust for this

*Image done by Z0MBGiEF*

You'll probably need 4 full pages to cover every role, but having an AD and an AP page is the best use of your two initial pages. You may want to save 6300 IP by mid-year, since Riot often makes a 2x1 rune page sale during the invitational. Once you have 4 pages you are more or less fine.
Generic AD (optimal for ADC, works for AD top)
Generic AP (optimal for damaging mages, works for utility mages and AP jungle)
Notice that a bunch of these overlap and most of these are cheap. Riot made a permanent 50% discount on the most common runes for the 2 initial pages, which is good for your IP wallet :P
Now on to the other 2 pages you should make next.
Generic jungle (optimal for AD autoattack junglers, works on tanky junglers and AD caster junglers)
Generic tank (optimal for tanky supports, works on utility supports if you're afraid of getting killed early)
It's quite a lot of IP going through the sink, but it makes the difference. Remember that some specific champions have very specific runes and in general every champion has its optimal tweak to the generic pages.
full list of runes needed
EDIT: Kudos to me for nailing every single rune name by heart on the first go :D
Generic AD (optimal for ADC, works for AD top)
- 9x
Greater Mark of Attack Damage. There is this weird cult that has 1x
Greater Mark of Critical Chance, for a 1% chance of dealing double damage during harass.
- 9x
Greater Seal of Armor. You can swap 4/5 of these for
Greater Seal of Scaling Health
- 9x
Greater Glyph of Scaling Magic Resist or
Greater Glyph of Magic Resist. You can do half and half, or whatever you like. You may also swap ~3 of these for
Greater Glyph of Attack Speed, but that only works for ADCs.
- 3x
Greater Quintessence of Attack Speed
Generic AP (optimal for damaging mages, works for utility mages and AP jungle)
- 9x
Greater Mark of Magic Penetration. Some people swap some of these for greater mark of hybrid penetration since you're trading some basic attacks in lane, but those marks are EXPENSIVE.
- 9x
Greater Seal of Scaling Health or
Greater Seal of Armor or
Greater Seal of Scaling Armor. The armor seal is a must if you're playing an AP jungler.
- 9x
Greater Glyph of Magic Resist or
Greater Glyph of Ability Power or
Greater Glyph of Scaling Ability Power or
Greater Glyph of Scaling Cooldown Reduction.
- 3x
Greater Quintessence of Ability Power
Notice that a bunch of these overlap and most of these are cheap. Riot made a permanent 50% discount on the most common runes for the 2 initial pages, which is good for your IP wallet :P
Now on to the other 2 pages you should make next.
Generic jungle (optimal for AD autoattack junglers, works on tanky junglers and AD caster junglers)
- 9x
Greater Mark of Attack Speed
- 9x
Greater Seal of Armor. Only swap these for health seals if you have armor on quintessences.
- 9x
Greater Glyph of Magic Resist
- 3x
Greater Quintessence of Attack Speed. You can use
Greater Quintessence of Armor and swap some seals for
Greater Seal of Scaling Health or
Greater Seal of Health. Some people like
Greater Quintessence of Movement Speed.
Generic tank (optimal for tanky supports, works on utility supports if you're afraid of getting killed early)
- 9x
Greater Mark of Armor
- 9x
Greater Seal of Scaling Health or
Greater Seal of Health
- 9x
Greater Glyph of Scaling Magic Resist or
Greater Glyph of Magic Resist
- 3x
Greater Quintessence of Armor
It's quite a lot of IP going through the sink, but it makes the difference. Remember that some specific champions have very specific runes and in general every champion has its optimal tweak to the generic pages.

EDIT: Kudos to me for nailing every single rune name by heart on the first go :D

So, I have that 3/4 rune pages (except for generic jungle because I'm thrash in jungle and I'm always broke AF to buy runes or a rune page :P) that Ekki had said and I say that those are effective. So, I'll just follow what he had said and +Rep to him.
Anyway, what's with adding that 1% crit chance rune? Can someone elaborate more on that?? If someone do so, thanks. :3
Anyway, what's with adding that 1% crit chance rune? Can someone elaborate more on that?? If someone do so, thanks. :3
Sig made by me!

TheSilverDust wrote:
Anyway, what's with adding that 1% crit chance rune? Can someone elaborate more on that?? If someone do so, thanks. :3
I used it for a while for the lulz of that eventual crit. But once I realised that without communication with the support it's significantly less useful I stopped doing it. Especially after losing CS more times than getting an actually fight defining crit.

Basically, you start the game with no crit chance at all, as you probably know. Using one mark gives you a slight (0.93%) chance to randomly crit, which will most likely win you a trade really early on. Having crit chance, even when it's so low, enables you to crit, which already gives you a slight edge, but it doesn't really mean anything. They're extremely unreliable, as it often happens that you crit on a creep instead. Interestingly enough, some people would incorporate one crit chance mark in every rune page, no matter the role/champion.
tl;dr they're only good for potential cheesing
tl;dr they're only good for potential cheesing

Credits go to The_Nameless_Bard for the sig!
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