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Tipical runes for Adc/Ap

Creator: BlahBlasphemy March 5, 2016 5:52pm
BlahBlasphemy
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Hello guys i'm new in game and im going to reach lvl30 soon (i'm lv29) so i want to buy runes for Adc/Ap , i dont know if the tanks/supps/junglers have other runes for better gaming just asking if they have i'll be glad someone tell the Runes thanks :P
theyouiporit
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Well, it highly depends on what champion do you like playing. For instance, you aren't going to take the sae runes for a adc like Vayne with Graves. You can ask high elo mobafire users about that.
Or, you can also browse for guides here in MOBAfire on the champions you play and take a look at which runes do the guide authors recommend. The last thing is the most advisable.
Good luck in the fields!

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Ekki
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You'll probably need 4 full pages to cover every role, but having an AD and an AP page is the best use of your two initial pages. You may want to save 6300 IP by mid-year, since Riot often makes a 2x1 rune page sale during the invitational. Once you have 4 pages you are more or less fine.

Generic AD (optimal for ADC, works for AD top)
Generic AP (optimal for damaging mages, works for utility mages and AP jungle)
Notice that a bunch of these overlap and most of these are cheap. Riot made a permanent 50% discount on the most common runes for the 2 initial pages, which is good for your IP wallet :P

Now on to the other 2 pages you should make next.

Generic jungle (optimal for AD autoattack junglers, works on tanky junglers and AD caster junglers)
Generic tank (optimal for tanky supports, works on utility supports if you're afraid of getting killed early)
It's quite a lot of IP going through the sink, but it makes the difference. Remember that some specific champions have very specific runes and in general every champion has its optimal tweak to the generic pages.



EDIT: Kudos to me for nailing every single rune name by heart on the first go :D
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So, I have that 3/4 rune pages (except for generic jungle because I'm thrash in jungle and I'm always broke AF to buy runes or a rune page :P) that Ekki had said and I say that those are effective. So, I'll just follow what he had said and +Rep to him.

Anyway, what's with adding that 1% crit chance rune? Can someone elaborate more on that?? If someone do so, thanks. :3
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Ekki
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Anyway, what's with adding that 1% crit chance rune? Can someone elaborate more on that?? If someone do so, thanks. :3
As an adc it's pretty common to harass the enemy with autoattacks and back down to avoid drawn out fights because most adcs are close to even early and nobody wants to risk the bronze-aa-fight-to-death. When one of those attacks crit by that 1% chance you get an important boost in harass that, if the support picks up the idea, lets you engage in a fight to your advantage.

I used it for a while for the lulz of that eventual crit. But once I realised that without communication with the support it's significantly less useful I stopped doing it. Especially after losing CS more times than getting an actually fight defining crit.
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Basically, you start the game with no crit chance at all, as you probably know. Using one mark gives you a slight (0.93%) chance to randomly crit, which will most likely win you a trade really early on. Having crit chance, even when it's so low, enables you to crit, which already gives you a slight edge, but it doesn't really mean anything. They're extremely unreliable, as it often happens that you crit on a creep instead. Interestingly enough, some people would incorporate one crit chance mark in every rune page, no matter the role/champion.

tl;dr they're only good for potential cheesing
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