H4xDefender wrote:
Your jungler certainly won't appreciate playing against nid/kindred :^)
That's his problem. :^)
Embracing wrote:
not sure how the situation is on euw
Playing from around plat-dia 3 I haven't noticed any huge Nid priority, nor does she seem to crush games. I've played against her as Hecarim and it hasn't left a lasting impression on me. Maybe now that I'm nearing high Diamond MMR on the smurf I spam the most I'll start to notice her being a higher priority.
Personally I'd rather ban Kindred than Nidalee because Kindred requires less skill to be useful but is about as ebola as Nidalee is. Most of the Nidalees I've played against have been really garbo. I rarely see good Nidalee players but when I see one, she usually carries early game alone because wards are a strange concept to both junglers and laners.
Ekko, Kindred, Maokai are my go to bans. Situationally Azir, Nidalee.
Ekko, Kindred, Maokai are my go to bans. Situationally Azir, Nidalee.
"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
I would recommend at least lightly focusing it on a specific champion, like the way my Tristana guide is something like 70% general ADC, 30% Tristana. All the things you explain in a jungle guide are definitely relevant to playing that jungle champion, and you'll reach a wider audience by releasing it as a champion guide than as a general guide. General guides feel pretty lackluster on MOBAFire since they get like 10x less views than champions, so it'll help more people if you release it as a champion guide.
Writing style could be something like "Blah blah blah general stuff blah blah blah. Applying this to [insert champion of choice here]...".
Writing style could be something like "Blah blah blah general stuff blah blah blah. Applying this to [insert champion of choice here]...".
Joxuu wrote:
Yeah that's another point about my ban list, I don't bother banning champions that have an overall negative win rate at my Elo because they're hard to play. I could care less how broken Nidalee, Zed and Azir are in the hands of a master, the people I play against are low diamonds that play mechanically hard champions because they wrongly consider themselves to have great mechanics, most of the time those champions aren't that scary in their hands.
But a tank that takes 20 seconds to die and just has to walk towards you spamming QWER in your general direction to be effective? Get outta here, I don't want that in my games.
Vapora Dark wrote:
I would recommend at least lightly focusing it on a specific champion, like the way my Tristana guide is something like 70% general ADC, 30% Tristana. All the things you explain in a jungle guide are definitely relevant to playing that jungle champion, and you'll reach a wider audience by releasing it as a champion guide than as a general guide. General guides feel pretty lackluster on MOBAFire since they get like 10x less views than champions, so it'll help more people if you release it as a champion guide.
Writing style could be something like "Blah blah blah general stuff blah blah blah. Applying this to [insert champion of choice here]...".
Writing style could be something like "Blah blah blah general stuff blah blah blah. Applying this to [insert champion of choice here]...".
what does it show up as if you have like 10 champion cheatsheets at the top?
As a TLDR guide :^)
Are they for the same champion? Then as a guide for that champion. If not I'm not sure if MF allows that in the Champion category.
I think Vapora's right though, General guides have no presence here.
Are they for the same champion? Then as a guide for that champion. If not I'm not sure if MF allows that in the Champion category.
I think Vapora's right though, General guides have no presence here.
********'s a pretty good fertilizer
H4xDefender wrote:
what does it show up as if you have like 10 champion cheatsheets at the top?
I think as long as you don't tag it as a "General guide", it won't be one.
thank you jhoijhoi for the signature <3
Vapora Dark wrote:
But a tank that takes 20 seconds to die and just has to walk towards you spamming QWER in your general direction to be effective? Get outta here, I don't want that in my games.
sorry friend unfortunately you may have to wait another season or two for that to get changed : ^)
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