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Ayelia, the Oracle

Creator: TehGus March 7, 2011 7:19pm
TehGus
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The numbers presented here are NOT final and require public feedback for proper balancing.

This is a rework and further thinking of Brenna, something I posted a while ago here in Mobafire.


"Alistar's once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape."
Ayelia comes from Alistar's lore. And Alistar's lore reminds me of the story of The Exodus (http://en.wikipedia.org/wiki/The_Exodus), and therefore Ayelia reminds me of splitting seas which gives me the idea of idealizing her as a water based champion.
In my concept, she's a water based champion with a mix of all types of support champions in the game (healing, functional and shielding, that is still able to dish out some damage)
The numbers presented here are NOT final and require public feedback for proper balancing. JUDGE THE CONCEPT, NOT THE NUMBERS.

Have a nice read ^-^

Passive: Refreshing Tides
Allied champions affected by one of Ayelia's supportive skills have their HP healed for 20/30/40/50/60/70/80/90/100 + 5% of their maximum HP. This amount is increased by 10 every 2 levels. This applies to W and E.

Q: Splash Bomb
Ayelia throws a water bomb at the location, dealing 80/110/140/170/200 (+0.5) damage to enemy units hit by it and increases the movement speed of friendly champions hit by it by 12% for 3 seconds. If Ayelia uses this skill on a champion affected by Water Prison, they are knocked back. The direction of the knock back works the way Gragas' ultimate works. The distance of the knockback is a little shorter than the one of Poppy's Heroic Charge.
The AoE and cast range of this skill are around the same as the ones of Lux's Lucent Singularity.
Cooldown: 12/11/10/9/8 seconds
Mana Cost: 80/90/100/110/120
- Secondary support skill
- Most practical nuke in her kit, besides ultimate

W: Bubble Shield
Ayelia places 2/2/3/3/4 bubbles around the target allied champion. Each bubble spins around the targeted allied champion for 5 seconds, and each one protects the champion from the next 40/60/60/80/80 (+0.2) damage, or deals 30/50/50/70/70 (+0.15) magic damage if it enters in contact with an enemy while spinning. Ayelia can activate this skill again while the shield is up to instantly pop the bubbles to deal 1.25x the damage for each bubble to all enemies around the champion this skill was cast on.
The cast range of this skill is around the same as the one of Morgana's Black Shield, the range of contact for damage where the bubbles keep spinning around the champion is around the same as the final range of Cassiopeia's Miasma and the range of the explosion is around the same as the one of Karma's Shield.
Cooldown: 10 seconds
Mana Cost: 110
- Main support ability
- Best nuke in her kit, besides ultimate

E: Water Prison
Ayelia encapsulates the target champion in a bubble for 1.25/1.5/1.75/2/2.25 seconds, snaring the target for the duration if it is an enemy champion. If the champion affected by this skill is hit by Splash Bomb, they will be knocked back. Can be cast on self.
The knockback works like Gragas' ultimate. The distance of the knockback is a bit shorter than the one of Poppy's Heroic Charge, the cast range is around the same as the one of Ryze's Rune Prison, and the explosion damage AoE is around the same as the one of Lux's Lucent Singularity.
Cooldown: 10 seconds
Mana Cost: 60/70/80/90/100
- Main CC ability
- Main initiation ability
- High skill cap & teamwork cap

R: Big Wave
Ayelia becomes an enormous pool of water, becoming untargetable, having her movement speed lowered by 55% and slowing enemies standing above her by 45%. After 3 seconds, Ayelia shifts into a big wave that engulfs all enemies in the area she is, dealing 350/475/600 (+0.7) magic damage to all enemies in the area.
The AoE of the pool is around the same as the one of Nunu's Absolute Zero.
Cooldown: 120 seconds
Mana Cost: 200
- Escape tool that also allows friendly champions to annihilate enemy champions
- Amazing damage and slow

Hope you guys liked it.
When I grow up I wanna be a game designer. D'ya think I'm capable of it? <3
Visfarix
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This is a really cool champion concept. On paper, it looks very unique and fun to play.
TehGus wrote:

�Alistar's once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape.�
Ayelia comes from Alistar�s lore. And Alistar�s lore reminds me of the story of The Exodus (http://en.wikipedia.org/wiki/The_Exodus), and therefore Ayelia reminds me of splitting seas which gives me the idea of idealizing her as a water based champion.
In my concept, she�s a water based champion with a mix of all types of support champions in the game � healing, functional and shielding, that is still able to dish out some damage.
She's a servant girl? Talk about a super powerful servant.
TehGus wrote:

Passive: Fresh Stream
Ayelia heals nearby friendly champions for 18/21/24/27/30/33 HP every time she casts a spell. The amount healed increases at levels 5, 8, 11, 14 and 17.
The AoE of this skill is the same applied to auras like Stark�s Fervor�s and Soul Shroud�s.
This is a really cool passive. I like it a lot. I have no idea about what numbers, if any, need to be tweaked. The amount healed would require actual in game testing and the aura range seems fine to me.
TehGus wrote:
Q: Splash Bomb
Ayelia throws a water bomb at the location, dealing 70/110/150/190/230 (+0.4) damage to enemy units hit by it and increases the movement speed of friendly champions hit by it by 12%. If Ayelia uses this skill on a champion affected by Water Prison, it counts as if she would be attacking them. The direction of the knock back works the way Gragas� ultimate works.
The AoE and cast range of this skill are around the same as the ones of Lux�s Lucent Singularity.
Cooldown: 12/11/10/9/8 seconds
Mana Cost: 80/90/100/110/120
- Secondary support skill
- Most practical nuke in her kit, besides ultimate
This skill feels like it does too much. The MS buff is too strong IMO and moving it onto a different skill(or just take it out altogether) would reduce complexity and burden of knowledge. You also need to clarify things like how long the friendly MS boost is(if you plan to keep it) and how big the knock back for this skill is(janna/gragas level knock back is way too powerful, IMO maokai ground pound knock back might be enough).
TehGus wrote:
W: Bubble Shield
Ayelia places 2/2/3/3/4 bubbles around the target allied champion. Each bubble spins around the targeted allied champion for 5 seconds, and each one protects the champion from the next 40/60/60/80/80 (+0.4) damage, or deals 30/50/50/70/70 (+0.3) magic damage if it enters in contact with an enemy while spinning. Ayelia can activate this skill again while the shield is up to instantly pop the bubbles to deal 1.25x the damage for each bubble to all enemies around the champion this skill was cast on.
The cast range of this skill is around the same as the one of Morgana�s Black Shield, and the range of contact for damage where the bubbles keep spinning around the champion is around the same as the final range of Cassiopeia�s Miasma.
Cooldown: 10 seconds
Mana Cost: 110
- Main support ability
- Best nuke in her kit, besides ultimate
Hmmm if I'm understanding this correctly, each individual bubble is like a shield that will block so much damage before it pops correct? Also, I assume that if you manually pop the shield, it will be an AoE nuke? If so you'll want to specify the range of the AoE. Now, if I'm understanding this all correctly, this skill is WAY too powerful. I like the way you scale this ability and it gives it a very unique feel, but the numbers are just much too high. Having a base shield of 320(+1.6 AP ratio) is just ridiculous. You need to reduce the AP ratio and it's base numbers IMO to something like 40/55/55/70/70(+0.3 AP) per bubble. On that note if the damage is reduced to such, you might as well just make the damage it deals and prevents the same.

TehGus wrote:
E: Water Prison
Ayelia encapsulates the target champion in a bubble for 2.5 seconds, snaring the target for the duration if it is an enemy champion. If they receive normal attacks while they are snared, they are knocked back. If they collide with terrain from being knocked back, the bubble explodes and deals 60/100/140/180/220 (+0.3) magic damage to all nearby enemy champions and the champion this skill was cast on, if it was an enemy champion. The knock back effect only applies on the first attack dealt to the target champion after the skill is cast. Can be cast on self.
The distance of the knockback is around the same as the one of Poppy�s Heroic Charge, the cast range is around the same as the one of Ryze�s Rune Prison, and the explosion damage AoE is around the same as the one of Lux�s Lucent Singularity.
Cooldown: 10 seconds
Mana Cost: 60/70/80/90/100
- Main CC ability
- Main initiation ability
- High skill cap & teamwork cap
This skill sounds hilarious. I'm imagining enemies being trapped in a floating bubble getting knocked around every time someone attacks it. Of course this also brings up the point that, if you aren't positioned perfectly, you'll more than likely end up saving the person you entrap. Might want to reduce the amount of knock back. Also the snare time should scale with level; 2.5 seconds at level 1 is much too long. Might want to increase the AP scaling for this ability too.
TehGus wrote:
R: Big Wave
Ayelia becomes an enormous pool of water, becoming untargetable, having her movement speed lowered by 35% and slowing enemies standing above her by 60%. After 3 seconds, Ayelia shifts into a big wave that engulfs all enemies in the area she is, dealing 420/540/660 (+0.9) magic damage to all enemies in the area.
The AoE of the pool is around the same as the one of Nunu�s Absolute Zero.
Cooldown: 120 seconds
Mana Cost: 200
- Versatile: can be used to initiate or to escape
- Amazing damage
This skill is massively OP not from the damage(which I think is fine) but from the slow amount and the fact that you can MOVE WHILE IN ULT MODE. Either massively reduce Ayelia's move speed, massively decrease the slow amount, or both. Honestly I think you should do both. Cut Ayelia's MS to 50% and decrease the slow amount to 30% or something. As is, it's impossible to escape from this skill if Ayelia ults right in the middle of the enemy team formation, unless the enemies have a blink, and even then no guarantees since she can STILL CHASE THEM. Other than that This skill is serious cool beans.

Kudos to you for this champion concept. I thought it was really interesting.
Flipping tables is fun!
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TehGus
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Thanks for the massive constructive feedback! I made some changes according to it, check them out if you wish to.
Also, her Q is the least burdenofknowledgish skill on her kit. Just saying. :P
Visfarix
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Hm passive change is interesting. Definitely adds another layer of strategy instead of just spamming spells for heals. However 7% may be a bit much considering it's a group heal. Maokai's passive that only heals himself does 7%; assuming he's balanced, you should probably lower Ayelia's heal %.

I love the changes to water prison. They're hilarious. But it seems you've accidentally deleted the damage portion of it? Also since it's now castable on anyone, you might want to rename the skill. Prison doesn't sound too comfortable to your allies.
TehGus
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Visfarix wrote:

Hm passive change is interesting. Definitely adds another layer of strategy instead of just spamming spells for heals. However 7% may be a bit much considering it's a group heal. Maokai's passive that only heals himself does 7%; assuming he's balanced, you should probably lower Ayelia's heal %.

I love the changes to water prison. They're hilarious. But it seems you've accidentally deleted the damage portion of it? Also since it's now castable on anyone, you might want to rename the skill. Prison doesn't sound too comfortable to your allies.

Maokai's passive catches stacks from everyone around him. Ayelia's only catches from herself.
And it's always been castable on allies. The changes were due to feedback at the official forums. W/e, screw names :P I hate them.
wRAthoFVuLK
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damn this seems awesome...just a few things

what would your E do to allies?

also, I think the ulti should have less AP scaling, or else it will be waaaay too much damage lol.

:D

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
TehGus
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damn this seems awesome...just a few things

what would your E do to allies?

also, I think the ulti should have less AP scaling, or else it will be waaaay too much damage lol.

:D

Saves or helps initiate. ^^
HuntrKilr
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large Dmg output, healing, group buffs, massive AoE ult.

Nuke/Dps, Healing.

qwer: 1170 Dmg not counting AP or AoE

compare w/ Veigar, the ultimate nuke caster who develops 1080 damage with q-w-e-r.

then add a potential 320 sheilding, and a 50+7% AoE heal every 1.6 seconds (average).

this is insane.

I would suggest toning down her Dmg A LOT and make Refreshing Tide take 5~7 charges.
TehGus
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HuntrKilr wrote:

large Dmg output, healing, group buffs, massive AoE ult.

Nuke/Dps, Healing.

qwer: 1170 Dmg not counting AP or AoE

compare w/ Veigar, the ultimate nuke caster who develops 1080 damage with q-w-e-r.

then add a potential 320 sheilding, and a 50+7% AoE heal every 1.6 seconds (average).

this is insane.

I would suggest toning down her Dmg A LOT and make Refreshing Tide take 5~7 charges.


You forgot some points.

If you shield someone for 320 HP, you are dealing 280 less damage.

And she isn't a skill spammer. Her passive was (I changed it) supposed to work like Annie's.

Anyway, nerfed her a bit.

How about you effing judge the concept instead of the numbers first?
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ok i like this but the passive is way too op if u consider that its actually the same as karmas heal

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