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But, yes, you can cleanse the stun.
Getting Wits end for a Kai'Sa or Varus going AP
And Getting The black cleaver for a Miss fortune or Jhin going AD
Other than that, nice guide! I like it.
I'm glad you like the guide.
2: You recommend her for use with people like varus, mf, and jhin but completely omit hyper carries such as vayne and kog who she synergizes with even more since her 3 seconds of keeping them alive can mean they kill half of the enemy team or more.
3: you recommend boots of mobility, and randuines which are sub optimal at best.
4: you have 3 core builds and dont recommend any of them even though as an enchanter support who doesnt have the mana sustain to poke, she should always start coin.
5: the situational purchase section is mostly useless. ZZ rot is never useful on kayle as her money could be spent elsewhere, frozen heart is similarly a waste of money. Knights is also not worth the money compared to items such as grail or roa. If you need to rush armor before you even have lucidity then you should build armguard instead. Twin shadows is more of a for fun item later in game, i wouldnt ever rush it ahead of any of the more realistically useful items even against stealth champs oh which there are like what 2-3 that can sustain it for more than a second or so.
6: you fail to note the importance of conserving mana in lane and not wasting it on pokes, which is especially detrimental since you dont recommend mana flow band.
7: karma doesnt counter kayle, most often due to skill path kayles w will fully negate a mantrad q from karma assuming youre buying idol when karma gets her first middle ap item. Also if youre not wasting mana on pokes (you cant outpoke her anyways) and you take mfb then you should be able to out manasustain her.
8: kayle is on equal footing with a zyra, if youre having problems with her it's because the adc cant position, not a fault of kayles
9: cait doesnt counter kayle the only way she could make lane hard for kayle is by consistently engaging which will make her vulnerable to ganks, plus cait ult is probably the most easily countered ult by yours in the game
10: your also get section contains sweeping lense even though you originally recommend totem without any reason as to why. sweeping lense is almost always an inferior option anyways since totem is the only economical way to ward before T2 trinket, at which time (assuming lvl 9) you can get oracles anyways.
11: zekes is atrocious on kayle why would she be standing so close to allies who are taking so much damage that she'd need to ult them anyways (she should be taking as little damage as possible)
12: 7.2 seconds of ult cooldown after having used it 5 times is not worth the mana sustain provided by mfb in lane
13: you frequently mention the cooldown on w but in the runes section you negate to go into specifics about how sorcery+inspiration is just as if not more effective than sorcery+resolve because of this. With cosmic insight you can start with 10% cdr and with futures market you can get idol at like 6 minutes giving you 20% cdr for much of lane phase.
14: you also pick water walking over gathering storm. Waterwalking is useless on like 75% of the map.
2. You're way better off running
3.
4. You yourself said
5. Situational, by definition, means that it's only useful in specific situations. That's why items like Athene's and such are mentioned in different sections.
6. I actually specifically state that she can have resource problems in lane and that it can be compensated for with rune choices (
7. One
8.
9. Again, this is about early game. Yes, post-six you can counter her ult. Pre-six you do basically nothing to her.
10. You get
11. You don't get it for the frost storm, you get it for the additional 50% of damage being dealt as magic damage. That being said, my next update will probably move this item into situational in favor of
12. It's really personal preference and worth it if you don't spam so much that you require
13. 5% additional CDR lowering the CD of your abilities is pretty obvious, I didn't feel the need to go into detail on something that the average person reading this guide already knows. Resolve tends to be superior because it increases your sustain by a noticeable amount over the course of the game.
14. You do go into the river frequently, unless you're just not warding there. 25 flat movement speed is useful, especially if you have
It gives you huge CDR and make you a threat ?
I didn't test it yet, except Howling Abyss, but I just want to see your opinion. As it seems kinda weird, but I don't know how it is bad. If for example Ardent Censer it not relevant ?
TL;DR: If you're going full AP
http://na.leagueoflegends.com/en/featured/preseason-update/8200-8214?build=20202227
or
http://na.leagueoflegends.com/en/featured/preseason-update/8400-8465?build=32201223
I am more inclined to use 1st build, as it has kinda guardian rune too, but gives way better healing power and ultimate CD. But still Guardian is way better than Aery
What do you think about it ?
So, in other words, it would allow us to skip on
However, its more of a preference matter since MS rune is nerfed, and 25 MS in the river is a flat buff and as The_Nameless_Bard mentioned there Kayle can already obtain those 2 runes from the secondary tree