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It's still the best guide for Sion out there atm so I won't dislike based on only those and I have no idea what's good in terms of new rune/mastery system so there is that too.
As far as the writing goes, that is definitely something that I need to work on, I'm curious to which parts you think might be confusing for some players? Or do you just mean the whole general gameplay section?
Oh and for the items I do need to update that since that is out-dated now, I think a righteous glory first item into stoneplate is really good.
It's pretty easy to hit Qs when enemy has no boots yet but even that's not arguably the main point of his Q even though it's so much damage. Sion's Q is really oppressive when it comes to contesting minion lead and level 2. At level 3 his Q is far less scary because you are either at his turret if your enemy somehow doesn't understand the importance of minions or you are getting pushed back too much for not having enough pressure on minions.
Gameplay part I mean mostly telling ppl to use ultimate to roam but there are few conditions that need to be met for it to not be inefficient/risky - like securing that minion wave should be pushing towards enemy tower for example.
I used to always max Q, E if against ranged match-up.