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Contrary to what most players expected, I believe
Due to the durability changes, I might consider
Slowing down the game also means longer fights and more time to cycle through your abilities in skirmishes and teamfights - also giving you and your team more value out of
To be honest, I also expected the W nerf to feel worse, but it does not, due to the longer fights karma excels at.
Grievous wounds have been hit really hard too, which is great for healing builds (for example, based on numbers alone even lifesteal against grievous wounds is stronger than before this patch, even if unreduced healing got weaker).
Overall, the build is in a good spot. I still need to test Sunfire Aegis/Divine Sunderer builds more, but
Comet is good on mid (mage playstyle), but not so much with our ability haste based tank build. It simply does not provide the insane versatility and teamfight potential aery or phase rush give. Aery can also proc on auto-attacks, which makes your poke better than comet as you want to AA often. Comet is also outperformed by the sustain and scaling of grasp if you want to dominate the lane.
If you want to get better at calls and more comfortable with them, the only thing I can say is: Do not be scared of doing them. Bad calls are good for learning, so call your jungler for that herald, push, or whatever else objective there is to take. You learn more from mistakes than you do from games that go perfectly well - it makes you a better player in the long run!
That is until I found this build. AND IT HAS BEEN SO MUCH FUN PLAY MY GFURL AS A TANK. THANK YOU FOR YOUR HELP AND FOR MAKING THIS GUIDE
I usually build tear second, right after sheen, as I find it helps me push my opponent out of lane with the increased mana. It also builds into a very strong item with Seraph's, which makes my damage quite oppressive after about 30 minutes, along with the infinite mana pool. The shield is also very useful in those situations where you're getting heavily focused in a fight, and need that extra time before your W procs again, to give you the heal.
I have tried tear several times, not enough times to put it in the guide though. Tear looks good on the paper, yet as it slows the "tank" powerspike, I would take it only occasionally. If you expect to have a long laning phase, especially against opponents that outsustain you, tear can work incredibly well. And it works even better if you have an easy match-up, where the loss of gold does not hurt you as much. Your highest priority should be building the CDR (even more so when
I will look further into it, test it in different match-ups and we will see how it goes.
But sure, it works, if you already know you have the higher chance to win the lane.