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Rek'Sai Build Guide by PsiGuard

Jungle Rek'Psi

Jungle Rek'Psi

Updated on September 3, 2020
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League of Legends Build Guide Author PsiGuard Build Guide By PsiGuard 1059 39 2,769,086 Views 81 Comments
1059 39 2,769,086 Views 81 Comments League of Legends Build Guide Author PsiGuard Rek'Sai Build Guide By PsiGuard Updated on September 3, 2020
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1
Israphel3 | August 16, 2020 6:40am
Useful guide but I was wondering, what is your jungle path or the path you would highly recommend for people starting on rek'sai?
1
PsiGuard (1495) | August 17, 2020 4:48pm
I still need to update that section of the guide, thanks for the reminder.

The quick answer is anything that gets you to level 3 quickly with Red buff, since you want to be able to gank as soon as possible. The best paths for this are as follows:

1. Red -> Krugs -> Raptors -> Transition gank mid -> Gank side lane / Counter jungle / Do your own Blue side

2a. Red -> Blue -> Gromp -> Gank side lane / Gank mid
2b. Blue -> Gromp -> Red -> Gank side lane / Gank mid

Choose your starting location based on which side lane you want to pressure (path towards gankable lanes and away from safe lanes). If you're on blue team and you want to gank top at level 3, start at Red, for example.

If you know where the enemy jungler is starting you can choose to match their pathing direction to deny them scuttle / invade them, or you can choose to path in the opposite direction to avoid them.

Other viable routes include 5-camp clearing (everything except Gromp or Krugs) and then taking Scuttle, or 4-camp clearing with Blue Gromp Wolves Red. These routes are more situational since they delay your first gank timing, so only do longer clears if you're sure you won't be able to gank until after scuttle.

There are a couple other routes involving early invades, but they're more complicated to figure out, as you need to be able to analyze the jungle matchup and also track the enemy jungler to invade at the proper time. Use these ganking routes first and you can start experimenting with invade timings once you have a solid baseline to work with.

Hope that helps. Let me know if you have any further questions.
1
Fruxo (326) | July 19, 2020 1:44am
Maybe you should center the images in the warding section, otherwise they'll look a bit out of place since they are so far to the left of the guide.
1
PsiGuard (1495) | July 20, 2020 2:26pm
Easy enough. Done.
1
futon1703 (1) | May 4, 2020 10:59pm
How can I import this build?
2
PsiGuard (1495) | May 4, 2020 11:17pm
Here's the item set I currently use for Rek'Sai. You can import it by going into the League of Legends client, under Collection -> Items. Click the Import Item Set button and paste the code below.

Click for Import code
2
futon1703 (1) | May 5, 2020 2:30am
Thank you)
1
Chisps (2) | April 12, 2020 9:13pm
Heya there, great guide as always.

I wanted to know why you don't build Titanic except in the "Max Damage" build ? I think it's a good item, providing HP and damage. My guess is that it's a little too expensive ?

Oh also, what do you think about Wit's End on Rek'Sai as an MR item ? Or maybe botrk for early fed into squishies ?
2
PsiGuard (1495) | April 13, 2020 6:12pm
Titanic is good but it'll only be effective if you built and maintained a lead from the early or mid game. If you're even or behind, you'll need as efficient use of your gold as possible, which usually means resistances from stuff like Dead Man's Plate. If you're not in danger of dying and have the gold for Titanic, definitely go for it.

I don't use Wit's End or Blade of the Ruined King on Rek'Sai. I think you can get more out of HP and AD than you can out of attack speed in general. More survivability and damage will let you kill someone with your main combo while minimizing counterplay since you can do a lot of damage while they're knocked up and later when you go untargetable by ulting. If you're just standing there hitting them for several seconds, you're going to take a lot more damage.

I think BotRK works better on split-pushers since they can go for longer 1v1s with the attack speed, so you'll usually see the item built by top lane bruisers. Wit's isn't a bad item since it does give MR, but I'll pretty much always build Spirit Visage or Adaptive Helm over it on Rek'Sai.
1
reksai.rek | February 19, 2020 7:06am
As a reksai player is there a reason why black cleaver rush is good?? I like the idea of serrated into squishy team comps with at least 1 tank. . tbh imo the black cleaver has not produced that high dmg early but the cdr is nice. your thoughts? what would you think of rushing serrated.. then finish warrior and black cleaver and either sell or upgrade nto dusk allowing for 40% cdr?

on your first back should you instantly buy serrated or go for stalkers blade first?

in what circumstance should you rush black cleaver even if the enemy team is not really building armor.. I just always rush it but I feel it sometimes is a mistake.

thoughts on tri or even Deaths dance? my full build is typically warrior, cleaver, DD, boots, GA and tank item.

trying to figure out how to be more aggro.. I gank a lot but the "high" dmg is not really what I want and there to push the jgs out or have "true" impact. I feel the black cleaver puts me behind as it does not contribute too much dmg but shred, hp and cdr.
2
PsiGuard (1495) | February 19, 2020 4:18pm
Black Cleaver gives a lot of HP and CDR. It's popular on bruisers because it offer some damage without committing like 3k gold to pure damage stats. You can get kinda tanky with it while maintaining your damage threat. The HP also works well with Sterak's Gage since the shield scales with bonus HP, and with Guardian Angel since it only offers armor and not HP.

I never build Serrated Dirk or its upgrades on Rek'Sai. Imo if you're fed enough to get away with a full damage item like that without getting punished in team fights, you're going to win the game either way. In closer games, you'll need more defenses to team fight.

Don't focus too much on Cleaver's armor shred. It's a nice bonus effect but not the main reason why the item is popular. The stats are more important.

I've done Trinity Force before and it's okay. The main issue is it's really expensive and doesn't offer as much HP as Black Cleaver even when you complete it. I'd expect it'd be more useful for top lane Rek'Sai if anything. Maybe you can squeeze it into the build if you're really really fed early. I'd rather have Triforce than Duskblade anyway.

Death's Dance is another really expensive damage item. In the vast majority of games, you'll get more out of defensive stats for your final items. If you're super fed and unkillable, DD is a decent option for damage.

If you're lacking in damage, you might be underleveled or behind in gold. Rek'Sai gains a lot of flat damage from levels and items, so you'll feel stronger if you can get ahead in tempo and get your power spikes faster. When you're fed, you can kill a squishy target pretty easily just by rotating through all your abilities and finishing them with R.

There are other items like Serrated Dirk and Duskblade of Draktharr that provide stronger damage spikes, but the issue is you'll be made of paper and won't be able to live through team fights. Other champions are a lot better at abusing lethality since most of them have ways to survive fights, and Rek'Sai only has her R which takes her closer to enemies.

Ultimately you can build whatever you want if you're strong enough that the enemy can't punish you, but when you're struggling, I'd recommend going with a more standard build.
1
PsiGuard (1495) | August 22, 2019 12:44pm
Updated to the new guide layout. Big thanks to Jovy for redoing basically all the graphics!
1
AbaddonSoulchain (16) | April 16, 2019 5:22am
I got back to playing Rek'Sai again today after not sure how long of putting her down. She feels somewhat stronger than before, her clear is a lot more healthy, her Prey Seeker damage seems better and her dueling power felt greater than before. I wonder if it's the Conqueror keystone or they buffed her.
1
PsiGuard (1495) | April 16, 2019 4:54pm
She received some buffs in 9.4. Prey Seeker generates 25 fury and Void Rush can't be dodged unless the target moves over 1000 units away (basically if they Teleport or use a similar ability).

In fights, Conqueror definitely makes a big difference, especially if your opponent isn't a Conqueror user. The keystone is warping the meta a little bit imo. I don't think Hecarim would be such a strong pick without it.
2
AbaddonSoulchain (16) | April 16, 2019 5:39pm
Yeah, I'm beginning to see that. Urgot used to be a firm Unsealed Spellbook user and now that's changed too., Conqueror is winning hearts around.

I didn't know about Hecarim, I thought people still used Predator on him, at least in the jungle. Maybe I'll try it meself. Btw, your little trick for clearing camps is still very useful, like the day I first read the guide.
1
Ninja Whale | March 27, 2019 9:12am
Hi Psiguard, why doesn't rek'sai need tiamat anymore?
2
PsiGuard (1495) | March 27, 2019 12:07pm
She never needed it tbh. It's nice to have early game because it makes your jungle clear a lot faster, but after the cost increase I felt like it was delaying my Warrior and Cleaver power spikes for way too long. Her AoE clear is good enough that she doesn't rely on it.

I still build it occasionally but for the most part I think it's better to rush Warrior and Cleaver since both are good power spikes. It also means you get more CDR earlier. :)
1
Infenx | March 18, 2019 12:30am
What do you think about maxing E first instead of Q? The tunnel's cd will be reduced by quite a lot
1
PsiGuard (1495) | March 18, 2019 11:44am
I think E max works a lot better in lane than jungle. You lose a lot of clear speed and your damage is less reliable if you don't have Q maxed first. The reduced tunnel CD is definitely really nice though. Feel free to try it out for yourself and see if it works for you, but at the moment I don't recommend E max. Q max does a lot more damage in sustained fights and is much better for jungle clear.
2
cdebenham | March 11, 2019 6:06pm
Fantastic guide - maybe the best I have seen for any champ. The detailed tips for jungling in general were super helpful for me too. Great work!
1
PsiGuard (1495) | March 11, 2019 7:39pm
Thanks so much for the kind words. <3
1
Chromuro (47) | December 30, 2018 10:33am
Hey Psi! First great guide as always!
I was thinking about playing rek'sai top (since I'm a god-awful jungler), so I have a couple of questions: would you change something in the rune setup/item priorities/item pool (excluding obviously the jungler item)? And with which matchup do you think rek'sai can do good?
1
PsiGuard (1495) | December 30, 2018 4:57pm
I haven't played Rek'Sai top since her rework (I miss her old ult :(), so idk how helpful I can be here.

Conqueror with Bone Plating and Demolish secondary would probably work. Grasp of the Undying might be okay as well. I'd start with Conqueror and see how it goes.

Get Tiamat into Titanic Hydra and Black Cleaver. From there you can get Guardian Angel or Sterak's Gage or a resistance item if necessary. Defensive boots.

You'll have to play a bunch of games to see what matchups work. I can already tell you she'll be awful into Quinn, Gnar and other ranged bullies that can get away from your Tunnel engage. She likely loses to really strong melees like Renekton and Illaoi as well. Might be viable into Camille if you can reliably interrupt her dash. Probably works okay into tanks, maybe decent into Riven and Aatrox but I'd have to play the matchups to know for sure.

Let me know how it goes!
1
Chromuro (47) | January 2, 2019 4:18am
Thank you for the tips, I'll try them asap. Just a quick question, why titanic over ravenous?

And after a quick search I see what you mean with her old ult, now her ult icon makes more sense-
Load more comments (5 more replies) →
1
PsiGuard (1495) | December 3, 2018 11:38pm
Added a couple gifs to demonstrate the strengths and weaknesses of Void Rush. Hope you guys find them useful. :)
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