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It would be something like Greaves, Nashors, Kraken, Shieldbow, Bloodthirster and Terminus, You could put Blade of the Ruined King instead of Nashor, but really you do more with AP :P
Porofessor (op.gg) build suggests quite different build for PTA - it's PTA + Resolve and items like Nashor>Liandry>SE. What do you think about that?
It's also based on what the community does more of. If everyone started playing Grasp again, most runes would be showing as Grasp, hence, why I say Fleet is okay for survival but notice how no website recommend it outright?
So, I understand that there are a lot of folks out there, like Manc0, who at one point claimed that it was the best build ever to play on-hit for Teemo. But if you sit down and perform the math, the explanation becomes clear. In the game's current condition, itemization, survivability, and so on.
Guinsoo's Rageblade is a bad item because, well, think about it. When was the last time you battled a skilled opponent and hit them 7-9 times BEFORE they could stun, lockdown, or one-shot you? The playstyle and build is ridiculously squishy and provides nothing for defense or proper AP scaling.
I don't want to go into too much detail, as I usually do, because I'm not all that interested in typing up a 2 hour page on it all, let me put it this way. Guinsoo's had a 55% WR before the changes back in 13.9? It dropped immediately to 46% and have NEVER seen itself go above 50% since. Riftmaker on-hit, is ALWAYS a 54-55% WR in a massive number of games.
Do you want a 55% WR with more than 100k games played or a 47-49% WR with 20-30k games played? It has less to do with itemization and more to do with your ability to play the physical game. This is why high-rank players can make things work, but it is also necessary to understand itemization so that it supports you rather than hinder you.
Long Story short: Guinsoo offers nothing.
https://docs.google.com/presentation/d/1J-gIwWnsyxOVApanw2zCANOHkFc9O-Pn9sBpoGElifw
But I never said it's tremendously core or that it's a better choice than Liandries. Each has a specific application. Which leads me to believe that you didn't bother looking for anything related to it in the body text, but rather noticed it in the items someplace (Grasp) and indicated you didn't agree.
Yes, because they are clueless, people develop it as new players, but the bulk of those players are either playing Grasp or Summon Aery. It's not a horrible thing because they still get some damage out of it with their (R) and (Q) poke, which is another way to play Teemo aside from his (E) on-hit bruiser builds and the like.
I know how hard and boring to write a guide and keep it updated is, especially when you have to BBCode a lot, so my honest thank you to you and your efforts, I am not a good guy on Lol, I do not know all the items nor the champions in this game (like I do on Smite) but thanks to your guide I've been able to have some fun and beat some people on the game XD.
I know that sometimes when you write a guide it might seem or feel you are wasting your time, especially when people are toxic and trash talk you without even read what you have to say just because "HuR DuR MoBaFiRe/SmItEfiRe iS BaD", but to some people like me this is the world that allows me to keep playing without been destroyed every game.
A special Thank you from another guide write.
Keep up with your great job.
Due to the amount of passion and time I put into it, it's always been more of a hobby than anything I ever considered seriously. It paved the way for subsequent endeavors, such as writing as a video game reviewer and video game video reviewer. So I'm glad with where I've landed after all these years, even if I still feel forced to keep the guide updated even though I have an ever-growing disinterest in the community / game and even Teemo as a champion.
It's becoming increasingly difficult to balance this with my actual writing jobs, which have deadlines, where this guide has always been a passion project, and a way for me to help others, not myself.
Just know that you are not alone, there are people that really appreciate your hard work, not only for the advises from the guide but actually everything because I know the "pain" that is writing and code everything for free just because we like the champion.
Once again, thank you, I hope you don't give up anytime soon, not until I've mastered teemo :p
Good luck, it takes some time to master :p
https://www.leaguespy.gg/league-of-legends/summoner/skt-t1-30525764#
The reason people have always run Teemo with Comet is because they believe it to be the strongest rune period, for shrooms, It doesn't help that Riot defaults the rune to new players with the Sorcery Page. While having a ton of damage is great and all for Shrooms that's pretty much the only use for the rune is Shrooms and nothing else.
Because when we play Teemo in the early game level 1-5 we can't slow the enemy down to land a comet with (Q) like compared to a Camille, or champions who can actually slow or lock down early game.
Once Dark Harvest became a thing people just defaulted to that rune instead for Shroom damage.
Teemo support can work with it, but ultimately a rune like Electro would offer more for you in terms of the early - mid game.
And this is specifically for Support Teemo. Comet would be pretty bad for top lane, especially when there is a better alternative in the same tree.
Electrocute is a good consistent rune in comparison to something like Dark Harvest due to not having to rely on consistent stacks every 2-3 minutes.
Press the Attack is useful in a few tank and bruiser matchups, but is hard to pull off if there is a huge amount of CC specifically from champions like: Lux Morgana really had to avoid consistently, so something like Hail of Blades would offer a much better chance of getting in, quickly attack and getting out.
But yes, Teemo TOP with Comet is useless, ultimately.
But still Comet as a support, can yes have it's place, but I wouldn't push it onto people, just like how people push their "Perfect" builds like ipav and his Phase Rush into every single matchup debate. It comes down to preference.
I don't see its potential outside of (R) which normally Dark Harvest offers more for. But on a less consistent level to that of comet :o
Aery: Damage, walk forward pick her up. DOT: Sends her back out.
Electro: Damage once. DOT: Keeps in combat for 4 seconds, putting you in a permanent 1/3 hits to activate the rune so long as you auto every 3 seconds.
Grasp: Damage minions or champions once. DOT: Ticks down the full duration, giving you a grasp stack on next auto. Reseting with your poison again.
But yeah, no problem.