Views: 2022 Tis the Season?
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Thinking about getting back into league after some time off. Played a number of ARAM games to get my mechanics back. Udyr and Hecarim are strong and I play/have played them both a fair amount in the past.
I do not particularly care for the Turbo Chemtank build on Hecarim. The damage and clear both feel bad. Yes, you are beefier on average. Yes, it helps with ganking as least as far as CC goes. But it is my understanding that the player that popularized the build doesn't even go that build in most games, still opting for Trinity Force in the large majority of the games. One thing that also isn't clear is that it really only works if Ionian Boots of Lucidity are a good buy and they happen to be at the moment.
Udyr, on average I prefer going Wingborne Storm, it is just been that for the past couple of season Wilding Claw was simply superior. So that is nice, but oi, do I miss the attack speed you get from going Tiger Stance and from building items that give you attack speed. Still the Turbo Chemtank does feel pretty good on Udyr. It basically makes you a little stickier and generally more annoying for the enemy team to deal with.
Viego jury is still out on this champion for me. I do happen to at least have a working idea of how to play the majority of the champions in league, so I feel okay when I get the kits from the wraths of the champions I've killed.
He feels good for blowing flashes in the early game, but you really have to prioritize pushed lanes where your laner has CC to consistently capitalize on the early ganks.
Damage wise he feels pretty meh until you get Kraken Slayer. After that he can situationally feel busted, kind like a Master Yi but then you get into some circumnstances where he doesn't feel as good, such as trying to chase down someone without a wall nearby or say chasing a trap laying Caitlyn (Rito, why can she lay traps down in combat with almost know delay, unlike say Jinx or Jhin).
I also ran into things like Nidalee who are happy to invade you and if you get invaded and delayed at getting your Kraken Slayer and level 6 then you feel pretty much useless since the XP and gold from jungle camps is in short supply if you aren't helping yourself to your enemies camps and taxing lanes after successful ganks whenever possible.
I've only got a small sample set so far, but damage and burst feels really high at the moment. And games feel like they are decided by one lane coughing up a couple of kills. Still depends on which champion has the lead and how you other lanes are doing, but if one lane gets out of control badly enough it doesn't feel like you can do much about it.
I've been enjoying ARAM as they chatter in *****ing in chat is much lower than on Summoner's Rift, but it also starts to feel old after a few games and Summoner's Rift starts calling me. Probably not going to be a Viego main, but then again maybe I need to go check out his experience curve. Maybe on the pre-[##] of games to get decent at the champion portion of his learning curve.
This game I just focused on my mechanics after watching a youtube guide by TiltShades.
Started off rough with a late invade by the enemy team at my Red. Our Mid laner had been watching but then moved to lane and our bot lane was forward in the tribrush though I had already warded slightly to the right of the dragon pit.
But I recovered by heading over to my blue side and the enemy jungler wasn't savvy enough about timers to put me in the dirt, unlike a certain Nidalee i played against in an earlier game.
Our Tristana primarily ended up carrying this game so this was in no way a I was the reason won sort of game.
Some things I changed/understood is how to stack Conqueror by AA Q AA AA W AA AA or W AA AA Q AA. Also just using W to move around the map a little faster when there are no walls nearby.
My kill participation sucks so far. Once I get the clearing mechanics more on remote control I've got it on my list to up my time watching the laners lane and try to judge lane states to better be in position to gank/assist/make it to nearby skirmishes more often.
Probably the biggest selling feature for Viego are that he has pretty high highs when you get multiple kills or assists and can swap forms/use the invulnerability while swapping forms to enable plays that wouldn't be possible otherwise.
The lows so far are not feeling very effective if you get put behind and just being somewhat immobile getting you killed or preventing you from making plays at times.
Thx Fruxo! How goes your league?
are different than? Trinity Force?
People are obviously having success with the item, I just don't like it compared to how I've played Hecarim for most of the time I've played him. Bami's Cinder does not feel much of a power spike and it will usually be a while before you can complete the whole item and benefit from the active.