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Rammus Build Guide by Simple Shawn

Jungle SNOWBALL THIS RENGAR | MATH RAMMUS 12.12

Jungle SNOWBALL THIS RENGAR | MATH RAMMUS 12.12

Updated on June 30, 2022
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League of Legends Build Guide Author Simple Shawn Build Guide By Simple Shawn 81 11 214,648 Views 18 Comments
81 11 214,648 Views 18 Comments League of Legends Build Guide Author Simple Shawn Rammus Build Guide By Simple Shawn Updated on June 30, 2022
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1
chelseaflowerhoe | July 29, 2022 8:37am
I've been playing all of these and enjoying them so much! Please keep updating this - even just the explanation around thorn into garg really changed the way I was playing. Just a quick Q, what is your decision-making process on which one to play in a specific lobby?
1
Simple Shawn (2) | July 29, 2022 9:37am
Sorry about the updates I eventually got Elden Ring and now am tryharding it, I forgot everything else!
Basically for the builds,
TL DR : Take Healing Rammus when your team needs some physical damage or/and when a lot of enemies are based on AAs (I believe it's able to counter master yi players that abuse wit's end vs rammus) ;
Take Mathematically Correct Rammus when your team needs magic damage, will work most vs speedy boys like Nunu (simple example) and tanks ;
Take Mathe-tanky-ly Correct when you want to tank like a normal rammus but also scale (your dmg without passive will be more in the endgame), for a safe playstyle early, works best vs bruisers and melee champs over all
FULL EXPLANATION:
I like running the vamp when there are lots of AAers or when you're vs an AAer and playing top, taking Conqueror makes Rammus able to win lvl 1 trades vs melee AAers such as Sett, Tryndamere, even Darius and Fiora (not Gwen if she's taking Q though).
Otherwise, vamp is good when your team lacks AD, since you're gonna AA a lot and with the bonus AD and Goredrinker dmg, your damage will be more hybrid, so enemies without AR will take some damage.
The Mathematically Correct build is based on dealing the most dps on enemies, but due to the lack of AH, bruisers will be able to outtrade you at some point, so running Phase Rush is good with this and it's also good to negate your W's slow along with Conditioning. This build is more based on AP damage but Riftmaker buffs it and eventually turns it into true damage. So this build can potentially make you able to deal more damage vs tanks, while being able to one-shot ADCs if Riftmaker is stacked or if you have Demonic Embrace.
Mathe-tanky-ly Correct resembles the most to a normal Rammus playstyle, but you'll be playing more into the lategame, but aims for more damage and hp rather than more resists when the only damage you'll be taking will be true damage, with the Sunfire Aegis + Titanic Hydra + Guinsoo combo, your AAs will unironically be very unhealthy for the opponents, it's (for real) comparable to the Diana/Morde and others building Nashor, Sunfire Aegis, Demonic Embrace, you just already have base magic on hit damage for Nashor, and Titanic Hydra works better with Guinsoo. With this build, you'll easily be able to outtrade bruisers like Riven, Aatrox, etc...
1
iSpextor (2) | June 10, 2022 9:59am
Why do you max W > E > Q? You can barely use Q to move around which I found to be quite important. The Maxing order description says "Check desc" but there's no info there. I've attempted having 3 points in Q then maxing W - E - finish Q. Any thoughts?
1
Simple Shawn (2) | June 10, 2022 1:09pm
The reason why I needed to explain it in the desc is because you can play lane too, and if you don't have minion aggro, your Q will deal more damage than W, it'll be better if you don't proxy to max Q, which will also be handy to force a lot of short trades
1
Simple Shawn (2) | June 10, 2022 1:03pm
Ahhh I absolutely forgot the description about the skills, basically W into E max allows you to have way more damage, you can one-shot a Yi at Thornmail and semi-Gargoyle with it (even more easily with the insane buffs on Thornmail), so you won't need another Q, but vs guys as Yasuo, you'll need more points into Q since they can run away if they magically survive after you reach them.

In the early, you're supposed to "replace" a Q coming again with ghost, and then with ult, then ult then ghost again. But ganks will be less effective without ghost, same if E or W aren't maxed,

Fundamentally, I don't recommend maxing Q since it'll "only" affect the CD and the slow, whereas early you're searching to cc the most possible someone for your laners to damage them and to try being the one tanking.

The only case I'd say it's better to max Q is if there is a big counterganker like ghost Skarner, that also threats to invade you early, but otherwise even though you cannot chase someone, you should already be thankful for having won a duel .
1
Simple Shawn (2) | May 28, 2022 5:24am
Imma try to do soon a COMPLETE revamp of the matchup since these are from season 11!

1st update as of 05/29 : Matchups from A to D were revamped
2nd update as of 05/30 : Matchups from E to F were revamped ; Added champion classifications at the end of each matchup explanation ; Added the meaning of those classifications in the "Informations" part in the description ; Added 3 tips in "Tips and Tricks" part in the description
3rd update as of 05/31 : All G matchups were revamped ; Added the possibility to choose your 6th item in the Mathematically Correct build (MR or AR), according to the way I've done it in Mathe-Tanky-ly Correct
4th update as of 06/03 : Matchups from H to J were revamped
5th update as of 06/04 : All K matchups were revamped
Inability to update match-ups as of 06/05 & 06/06 because I went into a chess tournament.
6th update as of 06/07 : All L matchups were revamped ; Optimized the presentation for Mathe-Tanky-Ly Correct Rammus
7th update as of 06/08 : All M matchups were revamped ; Added the possibility to swap for more AR in Healing Rammus (Randuin got buffed :D) ; Updated Thornmail informations, including antiheal and efficiency ; Updated the most op (imo) build out of these 3 for this patch in disclaimer
8th update as of 06/11 : All N matchups were revamped ; Added "Abilities" informations in the description ; Tweaked a little bit the structure of the titles
9th update as of 06/15 : Matchups from O to Q were revamped ; Added a brand new runepage in Mathematically Correct, and it's explanations in the description ; Tweaked the runepages' structure ; Made more comprehensible Pros & Cons
Inability to update until 06/23 because I was on a week internship
10th update as of 06/23 : Matchups from R to S were revamped (there's more than like from N to Q it's incredible) ; added Bel'Veth matchup
11th update as of 06/24 : Matchups from T to U were revamped

By the way if you have questions about the REVAMPED ONLY match-ups like : "Why does Amumu beat you early?", feel free to ask it (Amumu beats you without item because his output damage is higher, his CDs are way faster and his W deals damage without attacking. When both of you backed, he's got like Bami + boots tier 1 + cloth armor and you got early powerspike, he still might be the one beating you because of his W and Bami while you've got no MR and again his CDs)
1
hotcomedumpster | May 27, 2022 4:06pm
so I tried your build, first game it went great but every game after it didnt. Feels like it only works if you have a good team and have a big lead. I feel shield bash makes you lose alot of early game power since you can only use it with stoneplate. Overgrowth also is weak rune early. The runes really handy-cap your early game which isnt the best as rammus anyways. I'm having alot more wins with FRILLEN's rammus build with boots of swiftness (low key under-rated). I dont know maybe im just playing the build wrong?
1
Simple Shawn (2) | May 27, 2022 4:19pm
The difference between his builds which are meta and mine are that mine will rely on you reaching these items and rune powerspikes, meta builds are made to be polyvalent which means mid-tier on every stat that's useful to rammus all along the game, whereas mines sacrify the utility your speed provides for other stats and the early for a crushing endgame (if you're behind, the games become harder)

But yeah the thing is I promised myself not to play LoL until 1st of June, which means I theoretized the Mathe-tanky-ly correct like if it was any other patch, assuming being tankier is better, I'll eventually try to correct mistakes or inaccuracies when I'll play again!
1
Simple Shawn (2) | May 27, 2022 4:16pm
Early you'll mainly try to just gank here after your clear and there until you get your early powerspike, KEEP IN MIND THAT THE BEST GANKS ARE WHERE THE ENEMY JGL ISN'T (except yi or viego, etc stuff) AND THE MOST EASY ONES (don't hesitate on ghosting or ulting) at this point (Bramble + Steelcaps or so) you can try fighting the enemy jungler but first focus on your jungle. When the time comes, you'll reach Thornmail and you will be able to basically do anything you want, if you have a very positive kda the snowball will come in itself
1
Simple Shawn (2) | May 25, 2022 5:04am
Guide note for patch 12.10 :

- Replaced "Leonidas Juggermus" kind of deprecated build by "Mathe-Tanky-ly Correct" which suits the best for patch 12.10 damage reduction (go check it out!). Of course did I also update the Pros/Cons and the runes in the description. THANKS TO FRILLEN FOR THE IDEA OF GUINSOO!
- Updated informations according to the patch note, which means :
+ Riftmaker's and Goredrinker's omnivamp informations
+ Thornmail's and Gargoyle Stoneplate's gold efficiency
+ More...
1
Simple Shawn (2) | May 25, 2022 2:28am
Okay guys you know what, f*ck it, it's time to go back to LoL, I won't be playing the game but CALCULATING the builds hell yeah bro!

THAT IS WHAT YOU'VE GOT FOR MAKING MY GUIDE REACH 100k VIEWS YOU SCREWERS

EDIT : Seems like LEONIDAS JUGGERMUS is dying! I'm calculating it's global efficiency to UNDER THE 2 OTHER BUIIIIIIIILDS, I'll have to put it out and replace it with the new idea!
1
Simple Shawn (2) | May 22, 2022 1:34pm
Hey guys!

I might be getting back to LoL in the early-mid June month, I have a new funny build idea in my head which needs to be calculated and which will (I hope so) make you so unkillable prior to 12.10 massive patch that you will counter every champ at one point of the game except the true damage ones and maybe the big armor shredders!

I'll also have to recalculate the gold worth and maybe runes, we'll see about the efficiency of the builds when I'll be back!

Peace, enjoy your time.
1
Ledhroz | April 26, 2022 10:56pm
UwU
1
Simple Shawn (2) | April 24, 2022 9:30am
Guide note for patch 12.7:

- Added some "." in the places they're needed (means not in the jungle clear but rather in the pros and cons)
- Swapped back to Aftershock runepage only in Mathematically Correct since Conqueror doesn't add any damage on W damage thorns for example unlike Aftershock, Conqueror just adds healing.
- Made more understandable why Goredrinker rather than Riftmaker in the full healing build.

Enjoy abusing the Mathematically Correct build maybe even on ranked with this Abyssal Mask huge buffs for this build!
1
Simple Shawn (2) | April 7, 2022 4:46am
Guide note for the patch 12.6 :

- Changed the runepage of healing Rammus to cover the most possible Ravenous Hunter's exit (R.I.P. Soldier, we loved you)
- Added a brand new runepage in healing Rammus if you still want to heal a lot, make sure to read the informations in the description
- Corrected some spelling mistakes and tweaked some stuff in the description

PS : I've paused LoL for some months, I'll try to keep on the line and still update the guide patch after patch, don't you worry boy! | 12.7 will be HUGE on the Mathematically Correct build with Abyssal Mask buffs oncoming :D
1
Simple Shawn (2) | February 18, 2022 1:45pm
Guide note for the patch 12.4 :

- Added Renata Glasc matchup
- Reviewed the items' build structure
- Reviewed the runes' build structure
- Reviewed the spells' build structure
- Optimized the runes
- Design greatly inspired from this guide
- Removed entirely AP Rammus since it's bad ngl

- Revamped the description part of the build :
+ Explanation of why Thornmail + Gargoyle is so good
+ Tips for a jungle clear / ways to use your kit
+ A bit of a deeper explanation of the runes and the choices (sometimes) of the runes & the items for each part
+ Reviewed Pros/Cons of each build
1
Simple Shawn (2) | February 5, 2022 8:30am
Added :

- Zeri matchup (f*ck this is the first adc that doesn't instant die when you taunt her and she can flee from you
- Fixed some runes and comments about runes & summ spells
- Added a brand new category : Juggernaut Rammus (with a bit of a Spartan mindset in it)
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