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Malzahar Build Guide by wRAthoFVuLK

Your Total Malzahar Resource ~ Bow To The Void ~

Your Total Malzahar Resource ~ Bow To The Void ~

Updated on March 25, 2011
6.7
5
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2
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League of Legends Build Guide Author wRAthoFVuLK Build Guide By wRAthoFVuLK 5 2 5,813 Views 12 Comments
5 2 5,813 Views 12 Comments League of Legends Build Guide Author wRAthoFVuLK Malzahar Build Guide By wRAthoFVuLK Updated on March 25, 2011
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1
eXecute (3) | March 23, 2011 9:22pm
Voted +1
Looks like a pretty good guide for malzahar, I might try it out later.
1
wRAthoFVuLK (539) | March 23, 2011 9:04pm
wtf furber how the hell did you comment after it was archived LOL

ill take that in mind however :)
1
Furber (69) | March 23, 2011 8:23pm
Voted +1
This is a very well produced build. I agree with most of the items (I'm not huge about Rylai's or Lich Bane, but the rest is great). Your 'situational items' part with the QSS BV and Mercs is all that I usually need for survival, those are great items for survival, good to see you acknowledge that. The skill combo rotation is perfect, however as far as the leveling sequence goes, I prefer Q > W. They both are good for damage, but I find that lengthening the silence can really help in skirmishes and team fights. Null Zone can easily be avoided, unless of course you place it under some one who is stunned. Another reason I choose to level W up later is because the enemy tanks will really start to get bulky with HP later in the game. That's a good time to up the percentage of damage for NZ. All in all this is a very informative guide and a very effective build, +1 from me
1
wRAthoFVuLK (539) | March 23, 2011 8:16pm
archived, will re-released all worked out.

not today tho.

so tired.

teehee.
1
Hybrixx (1) | March 23, 2011 8:14pm
Voted -1
pls no cdr boots and archangel. I'll change vote when u change items. tytyty
1
wRAthoFVuLK (539) | March 23, 2011 8:12pm
thanks guys, I'll take this all into consideration.

I'll have to rework the items a tad. :P
1
Booshido (70) | March 23, 2011 8:11pm
i play him tanky mage with both rod and/or scepter with deathcap and maybe void staff at some point, and ****ing defence items. but thats just me and my opinion
1
Jet (76) | March 23, 2011 8:10pm
Voted -1
archangels
deathfire
rylais
cooldown boots

all bad item choices

start dorans ring
sorc/mercs
rush rabadons
banshees
abyssal
void staff
blue buff
blue pot

win games

q-e-q-e-w-r-q-e-q-e-r-q-e-w-w-r-w-w

maxing e first is stupid because then you do no damage and are not a threat in lane, balancing your q and e allows you to have strong pushes with great harass

get buff duration masteries instead of expanded mind

ap runes, you need as much early harass as possible, don't need magic pen
ap quints
ap marks
mana/5/lvl seals
cdr glyphs
1
Jebus McAzn (457) | March 23, 2011 8:09pm
Nicely done - but some improvements should easily be made here and there.

You don't elaborate enough into his cons. Malzahar is a great farmer, which in turn forces his lane to push. This means that your jungle will have a harder time ganking mid and their jungle will have an easier time ganking you. It also means that it's a little harder to pick up creep kills since your minions are at their tower, and it possibly means that they'll be able to zone you while your minions are pushed. Malzahar, while being able to suppress an enemy during his ult, is also a standing, useless target during his ult, during which he cannot kite back like other burst casters can.

I slightly disagree with Ignite in the main build. Ghost is really useful, especially since Malzahar has no natural escape mechanism to begin with. The videos demonstrated that against an equally leveled enemy in a game that you weren't fed, it takes your full combo in addition to ignite, DFG, and minion damage to take out a slightly tanky enemy and it only takes your full combo to take out a squishy. Most of the time, in lane, your harass will have gotten them to half health or under, meaning that you won't ever need that ignite. Ghost, on the other hand, remains useful all the time.

Your situational items don't devote enough attention to magic pen, which is a little lacking here. 28.55 doesn't get you all that far late-game, so I would put some mention of Abyssal Scepter or Void Staff.

Lich Bane doesn't have much of a place either, seeing as Malzahar's main combo is his burst ultimate combo. With an attack range of 550 and an average spell range of 750, the autoattacks aren't convenient and the skill spam isn't enough to justify LB.

That's about all that popped into my head as I read this. Well done in terms of content and information, however.
1
Critorious (47) | March 23, 2011 8:08pm
Voted +1
Never played Malz before, decided to look through the builds to see which one would work with my playstyle. I liked this, I dont think that I would ever get CDR boots, but that's my only discrepancy.
1
ShadowReign757 (61) | March 23, 2011 8:08pm
Voted +1
Very nice guide wRAth, tons of info. May I make a suggestion? I think it would be beneficial for you to add a Will of the Ancients. With your full combo, you will heal yourself basically to full. Although, the items you have chosen work very effectively.

But, well detailed guide. Definitely deserves my +1 vote.

Keep it up, can't wait for you other guides.
1
SinDelta (26) | March 23, 2011 8:07pm
Voted +1
LOL BAD BUILD GG NAB.

I see you put a lot of effort into this guide, good job keep it up.
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