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But i disagree that he is bad at 5v5s he can dominate his own lane with mushrooms I have tried him in 5v5s with your build and i am often the Best player.
I like the guide but not the item build. Banshee's and DFG are good (DFG nice little counter against tanks) but where's da madreds? and why boots of swiftness? Zerks/mercs or even sorcs.
I like 3s guides but the items throw me off this one.
Boots of swiftness help you manage and control the map to a better extent. Not only letting you rush to buffs or dragon when the opponent is mia, but also to quickly drop shrooms down inbetween minion waves. They help to switch out of lanes and also get back to lanes quicker. I could see zerks if i were to get a madreds which brings me to my next point:
In my opinion madreds should only be used when you are ready to kill tanks, where as DFG just helps me kill their carry before they kill me. The extra burst from dfg helps me get rid of enemies while getting that CDR.
If there were a tanky problem on the opposing team i would most likely switch out DFG for madreds, or just keep DFG.
I feel that DFG is more bursty than a madreds, and getting the auto win ace will be easier with the DFG.
I like 3s guides but the items throw me off this one.
Looking forward to see your changes and will try them out, maybe I try to create my own build on Teemo!
I totally agree with Jebus McAzn!
According to Malady he is right: Too expensive for what it gives to you!
I would switch The Brutalizer with Malady!
According to i just watched the Patch Preview i have do disagree with his critics about Boots of Swiftness. The cooldown of Quick Move will be at about 22 secs after the Patch.
Another alternative could be another CDR Item (Like Nashor's Tooth, or maybe Morellos?)
Greetings Vinniii aka. PsycZz
Complying with the new patches the following changes will be made to the build:
Malady will be removed completely, as the brutalizer now contains more worth for teemo, increasing his mobility by reducing the move quick cooldown.
Boots +3 hp pots -> Boots of Swiftness -> Blasting Wand -> Guinsoos - > Brutalizer - > B Veil -> Rabadons
Im still phasing out Morellos and Nashars, as i feel the items are not nessecary. The early Brutalizer should hold enough cdr to supply Teemo with his move quick. I do not feel his move quick ability is worthy enough to stack more CDR on. In addition i beleive that the speed from Boots of swiftness is still enough to cover his need in movement speed.
Expect to see these changes to be applied within the week.
Thankyou for your time and consideration.
According to Malady he is right: Too expensive for what it gives to you!
I would switch The Brutalizer with Malady!
According to i just watched the Patch Preview i have do disagree with his critics about Boots of Swiftness. The cooldown of Quick Move will be at about 22 secs after the Patch.
Another alternative could be another CDR Item (Like Nashor's Tooth, or maybe Morellos?)
Greetings Vinniii aka. PsycZz
Yea, opponent team was rly poor x)
There is a lot of stuff I disagree with in this guide - first off being "Teemo is horrible in 5v5s", which is untrue. The Rain Man, Wickd, and even Colbycheeze have all experienced great success with Teemo. He's seen quite often in ranked play now (possible new FotM).
Teemo isn't too mana intensive if you know what you're doing, meaning that scaling mana regen is better. But on Twisted Treeline, I would actually recommend either flat health or flat armor seals to keep your survivability up during the early game.
Getting Brutalizer so late is extremely interesting, as Brutalizer is an early game item and you're dealing more magical damage than physical damage at that point anyway, meaning that you REALLY need a Void Staff or something similar for the magic penetration.
Don't much see the point of Boots of Swiftness when Move Quick makes you one of the fastest champions in the game.
Rushing Malady is generally bad on all champions, as it's a terrible item. Even though it gives you AS and AP, rushing Guinsoo's or even your NLR is much stronger. Although Malady is cheap, it also gives less than desirable benefits for what you could be getting with 1825 gold.
First off i would like to thank you for reviewing my guide. I have reviewed your main points and have began to consider them myself. In reviewing I have came to conclusions as a result. Some of your points are very vailed, and i have made changes to this build in light of those reasons. First off i will address my opinion on Teemo in 5v5.
I find 5v5 much more centered and based around team fights compared to 3v3. Im sure you yourself have noticed that once you have successfully learned the in and outs of the zoning you find that its pretty easy to lane well against most champion combinations. So i would like to take attention away from the laning phase of 5v5.
I deffinatly think that teemo has his place in certian teams. However, i believe that Teemo is a commonly is misplaced in teams. The range that teemo has is very small, his auto attack and blinding dart have a very miniscule range. Viewing this in a much broader sense, he isint as useful as many champions that could be used in place of him.
In team fights Teemo doesnt have nessecary components to contribute well to a team fight. Although his mushrooms do help in mid battles, i do not think this compensates for his poor survivability. In order for Teemo he has to be close to team fights. He is way to easily bursted down a focused. I know that when i am in a team fight vs. a Teemo, he is almost always the first one i aim to take down, due to his high damage output combined with is extremly low health and armor/Magic resistance.
3v3 team fights are alot more close knit, though his range can still be a problem in approaching the 3v3 team fight. I believe his mushrooms serve a much more vital role in a 3v3. You can think of his mushrooms as giving him additional range in his playstyle in team fights. Since the map is smaller there is a much higher chance of a shroom being stepped on at any point in the game.
Regarding what you said about runes: I agree with the scaling mana regen vs. flat mana regen. However i feel that any rune combination should focus more on your own type of playstyle and buildstyle. I buy boots of swiftness to not only add to my mobility, but to add to my surviability. I feel with this added survivability from the boots of swiftness, that i do not require to take flat hp or armor seals, and can feel comphortable using a luxury rune such as mana regen.
The brutalizer, yes i have much to say about that. By time i have reached the Brutalizer in my build, even without the malady i would not have have enough solid AP to back up a Void Staff. The primary reason i grab brutalizer at this point is to help destroy towers. The Brutalizer is a very good early game item and i can agree with that. However i would have to say that The Brualizer is a very good mid or late game item as well. What makes The Brutalizer a good item? Its cheap, it provides a solid foundation of damage, it aides in tower destruction, and reduces cool downs, and all for a cheap cost. Being able to easily grab this at this point any the game can be a great help. I grab the Deathcap late on instead of a Void Staff because the Deathcap is simply more powerful than that of which a Void Staff would be with the little amount of AP this build creates.
About the Malady. I think you are underestimating the power of a malady. I think that if you are using its passive correctly, than it is even worth more than what the item costs. The ability to be able to build MagPen on someone can be very powerful if used in a combo. Using bliding dart after stacking Malady would do ROUGHLY 24 extra magic damage. Also do not forget it stacks your auto attack due to the passive, and gives you the ability to lure an enemy into even more powerful shrooms. Lets not forget the fact that your teamates may also deal magic damage, allowing them to also do more damage. Malady in comparision to Rageblade offers a more potent early game. Levels 1-6 you can buy the amp tome and a dagger, where as with Rageblade you would have to wait for enough money to afford Blasting Wand/Pickaxe.
Horrible is 3v3 Soraka not 5v5 Teemo :)
This build works fine for me, +1
Teemo isn't too mana intensive if you know what you're doing, meaning that scaling mana regen is better. But on Twisted Treeline, I would actually recommend either flat health or flat armor seals to keep your survivability up during the early game.
Getting Brutalizer so late is extremely interesting, as Brutalizer is an early game item and you're dealing more magical damage than physical damage at that point anyway, meaning that you REALLY need a Void Staff or something similar for the magic penetration.
Don't much see the point of Boots of Swiftness when Move Quick makes you one of the fastest champions in the game.
Rushing Malady is generally bad on all champions, as it's a terrible item. Even though it gives you AS and AP, rushing Guinsoo's or even your NLR is much stronger. Although Malady is cheap, it also gives less than desirable benefits for what you could be getting with 1825 gold.