This could totally make AD casters more balanced. I don't know if Urgot would be a good candidate for this tho..
This will make the HP+Atma combo a very powerful choice on the champions they change.
This will make the HP+Atma combo a very powerful choice on the champions they change.
"I walked up to her big butt and asked her *** butt what." - Lil Wayne, lyrical genius
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
I just hope they know the champions that need to be changed or not , dont want to see irelia being nerfed again , they think she is an offtank while she is tagged only as assassin xd
Seeing renekton twoshot a ranged with only brutalizer while needing the focus fire of at least 3 guys to kill him is a bit stupid :/
Seeing renekton twoshot a ranged with only brutalizer while needing the focus fire of at least 3 guys to kill him is a bit stupid :/
ok lets not get out of hand here. i find this is a really great way to nerf tanky dps and buff pure offensive capabilities, less survivability for more damage tradeoffs and stuff.
or you can keep your survivability and get less damage.
or you can keep your survivability and get less damage.
I like things that make me feel stupid. - Ken Levine
I think this was needed. AD offtanks are just too good right now, and most of them have decent CC. A changing metagame makes the game more exciting! ^.^

Thanks to GrandMasterD for my sig!
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We're currently experimenting with some heavy-handed changes to Fighters internally. I wanted to share those here to show you what we're working on right now - obviously, this isn't confirmed as going in or not yet;
* Reduce base damage on AD abilities significantly: We're starting at about 30%, though this will change based on the character and ability.
* Increase AD ratios of abilities massively: Using bonus AD ratios up into the 2.0, 2.5 or 3.0 range is seeming like the right number. The price of AD (and its lack of multiplicative statistics working on abilities) means these ratios need to be very high to ever hope to encourage offense at all.
* Adding better pure AD itemization to support the above: Basically, Fighters don't have good offensive options outside of Yomuu's and Bloodthirster (which is hard to justify give the current numbers on their stuff), so we want to improve the ~2k gold range for them.
We're starting off with Renekton as a test bed, since he's the best analog to an AD "caster" (most of his damage comes via abilities, not auto-attacks) and seeing how this feels. We do expect defense to still be built on Fighters, since they're melee and need it, but I'd like to get the balance better, or allow choice in damage/defense that's meaningful.