This could totally make AD casters more balanced. I don't know if Urgot would be a good candidate for this tho..
This will make the HP+Atma combo a very powerful choice on the champions they change.
This will make the HP+Atma combo a very powerful choice on the champions they change.
"Nothing says I like you more than letting you drink my filtered urine." - deityignis
"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
I just hope they know the champions that need to be changed or not , dont want to see irelia being nerfed again , they think she is an offtank while she is tagged only as assassin xd
Seeing renekton twoshot a ranged with only brutalizer while needing the focus fire of at least 3 guys to kill him is a bit stupid :/
Seeing renekton twoshot a ranged with only brutalizer while needing the focus fire of at least 3 guys to kill him is a bit stupid :/
ok lets not get out of hand here. i find this is a really great way to nerf tanky dps and buff pure offensive capabilities, less survivability for more damage tradeoffs and stuff.
or you can keep your survivability and get less damage.
or you can keep your survivability and get less damage.
I like things that make me feel stupid. - Ken Levine
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We're currently experimenting with some heavy-handed changes to Fighters internally. I wanted to share those here to show you what we're working on right now - obviously, this isn't confirmed as going in or not yet;
* Reduce base damage on AD abilities significantly: We're starting at about 30%, though this will change based on the character and ability.
* Increase AD ratios of abilities massively: Using bonus AD ratios up into the 2.0, 2.5 or 3.0 range is seeming like the right number. The price of AD (and its lack of multiplicative statistics working on abilities) means these ratios need to be very high to ever hope to encourage offense at all.
* Adding better pure AD itemization to support the above: Basically, Fighters don't have good offensive options outside of Yomuu's and Bloodthirster (which is hard to justify give the current numbers on their stuff), so we want to improve the ~2k gold range for them.
We're starting off with Renekton as a test bed, since he's the best analog to an AD "caster" (most of his damage comes via abilities, not auto-attacks) and seeing how this feels. We do expect defense to still be built on Fighters, since they're melee and need it, but I'd like to get the balance better, or allow choice in damage/defense that's meaningful.