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AS Marks?

Creator: caucheka April 22, 2011 12:23pm
AnIh
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AS runes are for these junglers :
red + quint -> udyr (arp or other can be better depend of your path and skill build but AS are good for all AND for lategame)
blue + yellow > yi (or quint too , dont remember)
full as -> irelia / ww
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I always found them to be unnecessary on WW, but I usually end up jungling slow anyways, so I'm probably wrong.

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AnIh wrote:

AS runes are for these junglers :
red + quint -> udyr (arp or other can be better depend of your path and skill build but AS are good for all AND for lategame)
blue + yellow > yi (or quint too , dont remember)
full as -> irelia / ww


ArPen is much more useful for Udyr late-game than AS is.
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i didnt know arp give more phoenix and madred dmg .
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With a typical Udyr that goes Triforce+Tiger Stance, ArP is a bit more useful. Still, I'd go AS runes for the early game jungling speed.
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typical Udyr that goes Triforce+Tiger Stance


Something is wrong there .
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Trojan995 wrote:

I think that Xin Zhao and Irelia need pure AS marks to jungle, however.

Those who get more survivability with AS quints + marks should probably use them. But not all.
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Searz wrote:
The thing I was saying was that at least 5-10ArP is optimal on a jungler like Udyr. Using all 9 ArP marks (15ArP) is wasteful since more ArP is wasted against some monsters.


I couldnt find the post where Searz compared jungle times, but I remember a mix of ArPen/AS was faster.
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Searz wrote:


Those who get more survivability with AS quints + marks should probably use them. But not all.


Yeah, the reason these 2 get AS is because they heal based on attacks, not damage.
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With a typical Udyr that goes Triforce+Tiger Stance, ArP is a bit more useful. Still, I'd go AS runes for the early game jungling speed.

The thing is that you get faster by a second or 2 when you jungle Udyr with 10ArP instead of 10%AS. The difference is hardly noticeable, but ArP is more useful later on anyway so I'd rather grab that.
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