AnIh wrote:
AS runes are for these junglers :
red + quint -> udyr (arp or other can be better depend of your path and skill build but AS are good for all AND for lategame)
blue + yellow > yi (or quint too , dont remember)
full as -> irelia / ww
ArPen is much more useful for Udyr late-game than AS is.
Trojan995 wrote:
I think that Xin Zhao and Irelia need pure AS marks to jungle, however.
Those who get more survivability with AS quints + marks should probably use them. But not all.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
Searz wrote:
The thing I was saying was that at least 5-10ArP is optimal on a jungler like Udyr. Using all 9 ArP marks (15ArP) is wasteful since more ArP is wasted against some monsters.
I couldnt find the post where Searz compared jungle times, but I remember a mix of ArPen/AS was faster.
Searz wrote:
Those who get more survivability with AS quints + marks should probably use them. But not all.
Yeah, the reason these 2 get AS is because they heal based on attacks, not damage.
Jebus McAzn wrote:
With a typical Udyr that goes Triforce+Tiger Stance, ArP is a bit more useful. Still, I'd go AS runes for the early game jungling speed.
The thing is that you get faster by a second or 2 when you jungle Udyr with 10ArP instead of 10%AS. The difference is hardly noticeable, but ArP is more useful later on anyway so I'd rather grab that.
"Well, basically you should treat me like a prostitute." - TotalBiscuit
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red + quint -> udyr (arp or other can be better depend of your path and skill build but AS are good for all AND for lategame)
blue + yellow > yi (or quint too , dont remember)
full as -> irelia / ww