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But due to your little surviabillity in this build (beside the armor given by madreds and the MR from wit's end) I'm going to suggest Heath per level runes.
I'm going to add your suggestion for the health runes now. Thanks alot
EDIT: What are your thoughts on maybe some more flat Magic Pen as opposed to AP or Health-per-level, this means that for those who build big MR I'll be able to shred alot allowing not just my Stacked Deck and Pick a card (which is what AP limits it to) but all of my sources of damage to hit a little harder.
Lets not forget that Malady REDUCES magic armour meaning that foes with no MR can be brought to negative MR meaning that we can do even more damage (24 to be precise).
@Pwnzor, thanks for the advice mate, would you have any suggestions on Runes? As I am pretty clueless to that respect, though mine work fine for me I know others don't think the same way I do. Maybe swap the flat health ones out for some attack speed whilst swapping the boots and possibly the malady for your suggestions (being the sorc boots and void staff). To balance the scales a bit, considering the flat health wont make a huge difference past early game anyway.
@Rud You're pretty much right, this is a proc-on-hit build with attack speed, but really I would not call this a support build by far. As it still specializes in damage, just from different sources (meaning your not hitting all of it as a single attack). This build hits extremely hard 1v1 and often seems to surprise people that try to gank me. With regards to the mallet, as I said it's icing on the cake. It's not a necessity (especially if Lizard is kept on you, not to mention the fact that lizard deals damage also). In all honesty I may even consider swapping that out for the void staff.
With a bit of Magic Pen, I don't see how madreds is a bad item even if people don't stack health...it's still a large amount of damage on top of what I'd already be hitting anyway.
However I must say I've read your twisted guide and have voted it up because it's well made for folks who like to play AD. I personally got sick of tanks building thornmail and such so I thought I'd go for something a little bit more versatile, thanks for taking the time to Read & Comment.
For the runes I would drop the glyphs of attack speed, and invest that in something else like AP or something. Oh and get runes that give you more health when you level up because it gives you more then flat. I know he has a weak early game, but by about level 5 or 6 (maybe 7) the level up runes will give you more health.
As for Madreds its not a bad item, but with your amount of MP it will probaly be doing more damage then it would. I was tanking Amumu, and my MR made Madred's only do 63 damage to me. Though I am unsure if the void staff's magic pen goes for the madreds' passive, but I'll check it out.
Edit: Yes that Magic Pen you have does in fact work with Madred's so you ought to be going through tanks pretty fast. Though how does more AS solve the problem with tank's buying thornmail?
Malady is not necessery, Frozen mallet is not necesery
How you can vote this build down just for that is really un-fair and really rather pathetic, just because you don't agree with it. I can imagine you would QQ if someone did what you just did, I mean atleast give a proper explanation ffs.
Guess I'll have to wait and see then re-write this once I try him afterwards.
Also, Sanji is a badass
+ Tenacity Items will now reflect on Fate's Power - read CC. He is going to be one of the weakest champions now, sadly.
@Rud You're pretty much right, this is a proc-on-hit build with attack speed, but really I would not call this a support build by far. As it still specializes in damage, just from different sources (meaning your not hitting all of it as a single attack). This build hits extremely hard 1v1 and often seems to surprise people that try to gank me. With regards to the mallet, as I said it's icing on the cake. It's not a necessity (especially if Lizard is kept on you, not to mention the fact that lizard deals damage also). In all honesty I may even consider swapping that out for the void staff.
With a bit of Magic Pen, I don't see how madreds is a bad item even if people don't stack health...it's still a large amount of damage on top of what I'd already be hitting anyway.
However I must say I've read your twisted guide and have voted it up because it's well made for folks who like to play AD. I personally got sick of tanks building thornmail and such so I thought I'd go for something a little bit more versatile, thanks for taking the time to Read & Comment.