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Twisted Fate
Humor Guide by A FLYIN TOASTER
Twisted Fate - How to make everything go away (On-hit rape)
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Secondly, Your build actually deals ALOT of magic damage since you are not building as much crit or AD as attack speed. SotD, Madred's, Wit's End, and especially Stacked Deck are all magic damage. Even Pick a Card deals ALL MAGIC DAMAGE. Your basic attack damage is added to it, but is changed into magic damage for that one attack. Y am I bringing this up? Because you stated that Malady's MR reduction was useless because TF doesn't deal very much magic damage. Taking out 24 MR is huge when fighting against someone who isn't/hasn't built any MR, and even at level 18 this will halve most champs' base MR. Maybe you should take that into consideration.
Thanks Rudmed.
First off, I don't spend like any of my IP on runes. I have 6 different types of runes in total. I dont have all the champions so i'm focusing on that first because its more fun and thats the point. So i understand these aren't the best, but they work for all champs and thats what i'm goin for. There ARE better ones, but I don't have them. So this is just what I personally use.
I understand its not as as effective against mana and energy users now but it still is an anti-magic item and thats all i'm saying.
I was not aware that Madreds was affected by MR. You sure about that? I thought that no matter what it would take 25 hits to kill somebody. (4% x 25 = 100%).
I'm also aware that I only have 5 items. I did that because I leave the last item for you to decide. And I don't say you have to get it all in that order. Get survivability when you need it.
This build IS built around on-hit effects. Although if you have a full build (not necessary though) and a competent team you will be able to put out some crazy damage AND it will support and synergize with your other dpsers on your team.
Like I said, this build is all about on-hit effects. But it WILL do tons of damage with the best of them. I know this for a fact because i've done it. Its also tons of fun to watch everybody's resistances deteriorate.
Thank you for your feedback, it's much appreciated.
FYI don't put what you use on a build because it is the only thing you have at the time. Put what you would use.
As for the Madred's yes I'm certain I have checked the damage when I had 3k health, and MR. Madreds will not go through MR. Not to mention that twitch's madred's was only doing a weak 63 damage when I was fully built.
Though yeah the freedom you give is always nice, and I would just make a note mentioning madreds. Also maybe throw in a warning about your skills and how they warn your foe.
Also one last note Pick A Card now stacks AD with about a 1.03 ratio, so have fun.
First off, I don't spend like any of my IP on runes. I have 6 different types of runes in total. I dont have all the champions so i'm focusing on that first because its more fun and thats the point. So i understand these aren't the best, but they work for all champs and thats what i'm goin for. There ARE better ones, but I don't have them. So this is just what I personally use.
I understand its not as as effective against mana and energy users now but it still is an anti-magic item and thats all i'm saying.
I was not aware that Madreds was affected by MR. You sure about that? I thought that no matter what it would take 25 hits to kill somebody. (4% x 25 = 100%).
I'm also aware that I only have 5 items. I did that because I leave the last item for you to decide. And I don't say you have to get it all in that order. Get survivability when you need it.
This build IS built around on-hit effects. Although if you have a full build (not necessary though) and a competent team you will be able to put out some crazy damage AND it will support and synergize with your other dpsers on your team.
Like I said, this build is all about on-hit effects. But it WILL do tons of damage with the best of them. I know this for a fact because i've done it. Its also tons of fun to watch everybody's resistances deteriorate.
Thank you for your feedback, it's much appreciated.
First off your runes.....Marks were a good choice, but your seals and glyphs? Change your seals out for the level up ones because by level 5, 6, or 7 they already give you more health then the flat runes. Your glyphs are terrible because they give you even less then the flats, so exchange those out for the flats.
Now your items.
Why yes it does, and imagine if you attack a 2000 health champion. Well without any MR they take about 80-100 damage, but if they have MR they take a reduced amount. So hope you didn't get that for tanks.
Something else for you to consider you are missing one item, so maybe throw in a surviabillty item in there. (Which means you cannot do the PD/IE combo because you only have room for one item). Speaking of surviabillity you need to throw atleast one item into the core build otherwise you are going to be very very squishy. Trust me you are still easy to kill with a bloodthrister.
I also feel this build is not really excelling in anything beside AS/Oh hit effects, which are effective on TF, but besides Black Cleaver and SOTD, and Madred's are your really only threatening ones. So I feel more of a support role with this build when your trying to go for DPS. Though you have to hit things in order for those effects to go off, and if you do no real damage (say they got MR for your Madred's) then your nothing. They will put you down after the bigger threats, or kill you before you can degrade their stats.