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You will have 3 times the AP with what? 4 Deathcaps? Please... I will be dealing more damage to one target than you even after you finish 2 of them. Why you think I tell you to target tanks? Because you can usually rape everyone with this build during the laning/ganking phase.
I am asking for a warmogs teemo by running boots of swiftness? More like you are expecting some kind of infinity edge stacking teemo and comparing it to a build that can be finished in 15 minutes into the game...
[edit: Ok, 15 min is a bit hard to accomplish but 20 min is doable]
It ensures you can get away in a lot of situations and especially when there are no abilities left to throw. Molten shield at 50 magic resistance helps a lot with the rest.
Annie with a void staff and Archaic Knowledge does 55% magic penetration if you need it. When I am usually over spiking heros that only have 30 magic resistance I don't really need flat magic penetration.
[edit: Annie with a void staff and Archaic Knowledge does 49% magic penetration not 55%. Still enough for me most of the time.]
You need to go Disintegrate, Incinerate, Disintegrate(lvl2 Disintegrate for easier last hitting) then molten shield(for procing energyzed) and max Incinerate so you can farm and gank with Incinerate.
You play a team game by shutting the other team down as soon as you are ready to gank so your team can win before things like pentakill Anny show up. Later you revert to one target for team fights, taking out whatever damage dealer you can drop in one combo. You don't usually have to worry about not being effective enough to do that.
The core items for this build really are the core. She doesn't need much more to do her job.
30 AP from Quints doesn't do much for an Annie that deals an extra 40% of her opponents health in damage running around where ever she is needed.
ROA DeathCap is nice but its nothing compared to Deathcap DeathFire for ganking. It's just so much more dangerous on the way up with an NLR than a Blasting wand or Catalyst.
Sorcerers shoes are a contention but I can just say that so far I have had about the same kills with Boots of Swiftness but less deaths.
I'm not an annie player myself, but if i understand correctly, you are trying to argue that Boots of Swiftness are better on a combo mage than sorcerer's shoes.
I would just like to point out that DFG into a stun based combo should never ever need movement speed.
If you can DFG, you can also stun, and then combo someone.
Unless your enemy is literally too scared of you to come into range (You've accomplished your job already at this point) you can and will dfg combo them, regardless of your movement speed.
If the problem is team fights, then you really should just be running ghost or flash in order to get into fights, instead of trying to reduce your damage output in order to get into a team fight and instantly melt that two seconds faster.
All I'm saying is, Sorcerer's Shoes are better for Annie, DFG or not.
ROA DeathCap is nice but its nothing compared to Deathcap DeathFire for ganking. It's just so much more dangerous on the way up with an NLR than a Blasting wand or Catalyst.
Sorcerers shoes are a contention but I can just say that so far I have had about the same kills with Boots of Swiftness but less deaths.
you don't need at all the phantom dancer or the trinity with annie ! you need more ap to deal even more damage !
you should also add the RoA for more survability and a rabbadon for more ap