Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ghost
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Just remember to keep moving!
Priority on Infected Bonesaw and Heart Zapper while Blunt Force Trauma is put on the back burner as we will be focusing on magic damage.
If you are less skilled at using Infected Bonesaw you can put slightly more emphasis on Heart Zapper but you should always start with Inefcted Cleaver for it's utility in bush checking.
If you are less skilled at using Infected Bonesaw you can put slightly more emphasis on Heart Zapper but you should always start with Inefcted Cleaver for it's utility in bush checking.
Doran's Shield
It's a nice item for extra tankiness early on and will make you pretty hard to kill with those Greater Quintessence of Healths and the additional health regen makes it good for lane sustainability.
Sorcerer's Shoes
But Mercury's Treads are a must on Mundo?!
Awe come on, don't flake out on me now at the most important point in the build! We are on twisted treeline, it will take a lot to kill us and we don't need to worry too much about cc. It's better for the sake of magic damage! Take one for the team! Force that Maokai to get some magic resistance so your allies can rofstomp him for not getting enough health or armor.
If you still have your doubts let me just say this: True percent health damage cleaver to their face!
Regrowth Pendants
Works nicely for early lane sustainability and more lane more level more damage is what mundo should be worried about at this point in the game.
Force of Nature
More important than magic resistance is health regeneration and move speed for more chasing and wandering since you won't be killing people with spike damage(what did you expect, you're not a mage...)-- also the fact that it makes them think twice before getting something like a Madred's Bloodrazor is a nice bonus.
The Belt is so you can get something to live longer as soon as possible because I had to learn it the hard way myself, never rely on Chain Vest to save your life-- it just isn't worth it without the health. Not even if you can't afford it and you sit on 700 gold forever...
Sunfire Cape, more magic damage that benefits from a hero that stacks magic penetration and who would otherwise be stuck with abilities that would scale poorly. Survivability is a good bonus.
Haunting Guise(Optional)
This item is situational in that if you don't see the opponent with magic resist items and you don't see any champs that you know for a fact scale magic resistance innately then you have no real reason to get it than for farming minions as their magic resist scales over time. Otherwise it's good to keep killing while having more health.
What about Void Staff or an Abyssal Mask? Your allies should be dealing physical damage so you have no use for these items, you would rather have more health than more magic resistance since you have Force of Nature and if they stack enough magic resistance to make Void Staff even remotely useful you would have done your job anyway and things are out of your hands now, get some survivability or more physical damage.
Spirit Visage(Optional)
More cooldowns, more healing, more health. This is another one of those items Mundo gets a lot out of. I still feel you can skip this if you're feeling like you need more damage because the 10% cooldown isn't thaaat much for cleaver and doesn't do really anything for burning agony but the health and bonus regen/healing and more frequent Maximum Dosage add up for survivability.
Hextech Gunblade
This item is nice because it gives you some physical damage and works nicely with the sustainability you already have and gives you an extra magic damage nuke benefiting from magic penetration. The extra slow is always welcome. It's not the kind of item Mundo would get first, obviously you need enough initial health to make this item useful on Mundo. If you aren't too worried about staying in a fight then you should get a Madred's Bloodrazor instead for more magic penetrating funniness.
It's a nice item for extra tankiness early on and will make you pretty hard to kill with those Greater Quintessence of Healths and the additional health regen makes it good for lane sustainability.
Sorcerer's Shoes
But Mercury's Treads are a must on Mundo?!
Awe come on, don't flake out on me now at the most important point in the build! We are on twisted treeline, it will take a lot to kill us and we don't need to worry too much about cc. It's better for the sake of magic damage! Take one for the team! Force that Maokai to get some magic resistance so your allies can rofstomp him for not getting enough health or armor.
If you still have your doubts let me just say this: True percent health damage cleaver to their face!
Regrowth Pendants
Works nicely for early lane sustainability and more lane more level more damage is what mundo should be worried about at this point in the game.
Force of Nature
More important than magic resistance is health regeneration and move speed for more chasing and wandering since you won't be killing people with spike damage(what did you expect, you're not a mage...)-- also the fact that it makes them think twice before getting something like a Madred's Bloodrazor is a nice bonus.
The Belt is so you can get something to live longer as soon as possible because I had to learn it the hard way myself, never rely on Chain Vest to save your life-- it just isn't worth it without the health. Not even if you can't afford it and you sit on 700 gold forever...
Sunfire Cape, more magic damage that benefits from a hero that stacks magic penetration and who would otherwise be stuck with abilities that would scale poorly. Survivability is a good bonus.
Haunting Guise(Optional)
This item is situational in that if you don't see the opponent with magic resist items and you don't see any champs that you know for a fact scale magic resistance innately then you have no real reason to get it than for farming minions as their magic resist scales over time. Otherwise it's good to keep killing while having more health.
What about Void Staff or an Abyssal Mask? Your allies should be dealing physical damage so you have no use for these items, you would rather have more health than more magic resistance since you have Force of Nature and if they stack enough magic resistance to make Void Staff even remotely useful you would have done your job anyway and things are out of your hands now, get some survivability or more physical damage.
Spirit Visage(Optional)
More cooldowns, more healing, more health. This is another one of those items Mundo gets a lot out of. I still feel you can skip this if you're feeling like you need more damage because the 10% cooldown isn't thaaat much for cleaver and doesn't do really anything for burning agony but the health and bonus regen/healing and more frequent Maximum Dosage add up for survivability.
Hextech Gunblade
This item is nice because it gives you some physical damage and works nicely with the sustainability you already have and gives you an extra magic damage nuke benefiting from magic penetration. The extra slow is always welcome. It's not the kind of item Mundo would get first, obviously you need enough initial health to make this item useful on Mundo. If you aren't too worried about staying in a fight then you should get a Madred's Bloodrazor instead for more magic penetrating funniness.
These are some pretty standard tactics for Mundo but I figured I would give them some appropriate names.
The idea is that you didn't stack physical damage or attack speed and you have to wait for your spells to go on cooldown so it's better to spend your life kiting and using Infected Bonesaw to your hearts content than it is to try to resolve some kind of macho issue behind the bleachers.
Basically when you have your enemy in the grips of death right next to you, you don't stop to attack them-- you just lend them a helping hand by marching in Heart Zapper right along with them back to their base. They usually don't make it.
Use Maximum Dosage as an offensive spell for it's movement speed as much as possible so no one can escape you. Don't try to rely on it as a tanking mechanism, it won't always save you in those instances but it will almost never fail you when you use it for chasing.
Kiting and Cleaving
The idea is that you didn't stack physical damage or attack speed and you have to wait for your spells to go on cooldown so it's better to spend your life kiting and using Infected Bonesaw to your hearts content than it is to try to resolve some kind of macho issue behind the bleachers.
March of Burning Agony
Basically when you have your enemy in the grips of death right next to you, you don't stop to attack them-- you just lend them a helping hand by marching in Heart Zapper right along with them back to their base. They usually don't make it.
Twisted use of Sadism
Use Maximum Dosage as an offensive spell for it's movement speed as much as possible so no one can escape you. Don't try to rely on it as a tanking mechanism, it won't always save you in those instances but it will almost never fail you when you use it for chasing.
Why not use this build all the time?
Are you kidding? AD Mundo when played well is wayyy better.
Why bother with MrP Mundo if AD Mundo is wayyy better?
So you can play Mundo where Mundo pleases.
Why did you bother to get Ghost when you already have Sadism?
Mundo move MORE faster where he pleases! Why you question Mundoo?!
Why play Mundo?
Cleaver->Face*
Are you kidding? AD Mundo when played well is wayyy better.
Why bother with MrP Mundo if AD Mundo is wayyy better?
So you can play Mundo where Mundo pleases.
Why did you bother to get Ghost when you already have Sadism?
Mundo move MORE faster where he pleases! Why you question Mundoo?!
Why play Mundo?
Cleaver->Face*
You must be logged in to comment. Please login or register.