SixSonatas wrote:
Your "actual skill" assumes that no one else has "actual skill". Because if they let a Sona position herself in that kind of advantageous position and NOT do anything about it, there's something wrong.
Sona is simply too squishy and not enough burst to be played as an AP carry; not saying it doesn't work, since I've played her that way before too, but it's just not optimal.
My "actual skill" assumes I will have a team capable of working together. You can fix squishy to a certain extent, but you can't fix the inability of support Sona to do anything but be a floating aura beacon...and that is my main issue with support Sona...she just stands around and can't help push, can't do damage, can't heal damage...as soon as a team fight breaks out support Sona's team will be great right up until they get down to low health...at least Soraka can global heal for quite a bit...
The_Nameless_Bard wrote:
My "actual skill" assumes I will have a team capable of working together. You can fix squishy to a certain extent, but you can't fix the inability of support Sona to do anything but be a floating aura beacon...and that is my main issue with support Sona...she just stands around and can't help push, can't do damage...as soon as a team fight breaks out support Sona's team will be great right up until they get down to low health...at least Soraka can global heal for quite a bit...
Her "aura beacon" also slows people and speeds your team up while giving off sustainable damage/heal; when it comes to Sona, her scaling does not allow her to actually burst, so while you can do "burst", it's better to sustain. Soraka is the "burst" version of Sona, with a 0.9 scaling heal (instant, rather than missile) and a 1.3 scaling heal ultimate.
There's a reason why Sona builds Philo Stones while Soraka builds Kage Picks for gold/10s.
Here, let's just skrim; your team vs mine. Prove to me that AP Sona is viable before my own eyes, and I will take back everything I've said.
SixSonatas wrote:
Her "aura beacon" also slows people and speeds your team up while giving off sustainable damage/heal; when it comes to Sona, her scaling does not allow her to actually burst, so while you can do "burst", it's better to sustain. Soraka is the "burst" version of Sona, with a 0.9 scaling heal (instant, rather than missile) and a 1.3 scaling heal ultimate.
There's a reason why Sona builds Philo Stones while Soraka builds Kage Picks for gold/10s.
Here, let's just skrim; your team vs mine. Prove to me that AP Sona is viable before my own eyes, and I will take back everything I've said.
I'd be happy to do that sometime, but not now I don't have time atm...add me on LoL: TheNamelessBard...
The_Nameless_Bard wrote:
I'd be happy to do that sometime, but not now I don't have time atm...add me on LoL: TheNamelessBard...
My team's summoner names are all in my signature.
We'll set up a time sometime; I work 9-7 EST on weekdays; pretty free on weekends though.
I love what I helped sparked here.
-drinks my ice cappuccino safely inside my flame shield- P:
-drinks my ice cappuccino safely inside my flame shield- P:
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JunSupport wrote:
I love what I helped sparked here.
-drinks my ice cappuccino safely inside my flame shield- P:
lol
kiunch wrote:
I am so disappointed that no one here mention AD sona! I made an account just to do that.
lol awesomeness
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I love how you people will shutdown ideas that lots of people have made work very well just because they're not your own...
Support Sona can't heal ****, can't deal any damage, can't really do anything but stand around...and even then as said before she can't heal **** so as soon as everyone gets low health your team will have to leave because the support can't really support their push...woo for uselessness
Let me just say now that Sona won't be able to afford such items in a high ELO match. Let me also say that if you do manage to farm up as Sona and choose to play her as an AP carry, there are MUCH better picks for AP carry out there, go play Vladimir Swain or Malzahar if you want to AP carry so much.