A jungler that MIGHT die when jungling is a terrible jungler..
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"uh, I identify as counterstrike and I find this globally offensive" - ???
"uh, I identify as counterstrike and I find this globally offensive" - ???
Dante Rebellion wrote:
I hope they improve his art too... looks so deformed
I would bet this is going to be part of the graphics overhaul they have planned for the entire game.
What WhattayaBrian said means is they're just making him more enemy-friendly.
Like how you can tell casters are more vulnerable if they're low on mana, you'll be able to track his Bloodlust usage through a resource now.
Pretty much no change to his actual game-play.
Like how you can tell casters are more vulnerable if they're low on mana, you'll be able to track his Bloodlust usage through a resource now.
Pretty much no change to his actual game-play.
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Dante Rebellion wrote:
I hope this results in a slightly stronger early game.. if so... they have to find ways of controlling his late game, it just gets ridiculously strong! Im in for the change, eager to try it out.
Have to agree here.
Temzilla wrote:
His small golems is also complete RNG.
He dies without a crit, and is full health with 4-5 in a row.
You clearly aren't using Crit Runes!
I've never come close to dying with crit runes - no idea what you mean. He's super sustainable in the jungle, with crazy speeds and pretty crazy counter jungling too.
My speed only ever varies by ~5s at the very maximum - they patched critting a while back so it isn't COMPLETELY random, and it will crit if you've not crit in a while.
@Potatis
Yes, this is, sadly, true (early game) - but if your team know what they're doing and you have a CV, everything's fine, usually. At level 4, if you can counter jungle a tryndamere even with his enemy-sensor on W, you deserve a cookie.
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Trynd get counter jungled so easy ^^
He dies really quick in jungle apparently.