These are to make Tank Pantheon more viable than he already is, and nerf his towerdiving ability.
Pantheon:
Aegis Protection no longer blocks turret attacks.
Aegis Protection now gains stacks every time an enemy is hit by Pantheon's skills instead of every time Pantheon attacks or uses a skill.
Aegis of Zeonia stun duration changed to 1/1.1/1.2/1.3/1.4/1.5 seconds from 0.7/0.9/1.1/1.3/1.5 seconds.
Heartseeker Strike range increased by 25%.
Pantheon:
Aegis Protection no longer blocks turret attacks.
Aegis Protection now gains stacks every time an enemy is hit by Pantheon's skills instead of every time Pantheon attacks or uses a skill.
Aegis of Zeonia stun duration changed to 1/1.1/1.2/1.3/1.4/1.5 seconds from 0.7/0.9/1.1/1.3/1.5 seconds.
Heartseeker Strike range increased by 25%.
TehGus wrote:
These are to make Tank Pantheon more viable than he already is, and nerf his towerdiving ability.
Pantheon:
Aegis Protection no longer blocks turret attacks.
Aegis Protection now gains stacks every time an enemy is hit by Pantheon's skills instead of every time Pantheon attacks or uses a skill.
Aegis of Zeonia stun duration changed to 1/1.1/1.2/1.3/1.4/1.5 seconds from 0.7/0.9/1.1/1.3/1.5 seconds.
Heartseeker Strike range increased by 25%.
You know what's fun? Full AS Pantheon. BD all day.
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Nasus:
Soul Eater:
Siphoning Strike:
Wither is reworked into Encase;
Spirit Fire:
I believe these changes will make him overall more powerful and less reliant on farm.
i would love this so much. would give nasus a way to catch up