They have the best approach possible. You can't stop piracy no matter what you do... the game will end up being downloaded/whatever.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
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why is runic such a bro-tier company?