I think it's pretty bad. Sure he hits "hard" but, his AA's don't have the best range. Also, He's really more burst. Even though he's not full burst.
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I wasn't sure about his range, haven't played him in a long time, but even someone like Teemo with bad range makes a great AD carry (yes, Teemo can be an AD carry). His abilities also offer good escapes and gap closers.
KillaTheNinja wrote:
I wasn't sure about his range, haven't played him in a long time, but even someone like Teemo with bad range makes a great AD carry (yes, Teemo can be an AD carry). His abilities also offer good escapes and gap closers.
Difference is Teemo can blind, he has a poison to add damage, he can move quick to kite, and he has immensely good map control to avoid being ganked thanks to his shrooms.

Xenasis wrote:
He's essentially the same as any other mage with some sort of CC/slow, they would work-ish as an AD carry, but why would you want to use them when you have REAL ranged AD carries?
B-Wong wrote:
Farming is a nightmare, attack animation is slow, natural attack speed and attack damage is low. I'll leave it at that.
Scrax wrote:
Difference is Teemo can blind, he has a poison to add damage, he can move quick to kite, and he has immensely good map control to avoid being ganked thanks to his shrooms.
True true. Perhaps not a good idea after all.
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I've wanted to try it in a normal, don't really know why I haven't. Maybe because it's a potentially horrible idea? I guess one draw would be his horrible base movement speed. A Manumune should give you enough mana to spam your abilities to chase and what not. :3 Just a thought. What does everyone else think?