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I will be revising the guide a bit in the coming days. I've noticed that even with QSS or a BV, if I get focused, I'm dead no matter what. BV helps a bit by making ganks harder to pull off, but what has helped more than anything else is simple map awareness, and hanging back in fights. Basically I give up the auto-attack almost completely by mid-game, and stay safely out of range of just about everything, while still being in spell range, capitalising on the CDR and MP5 to spam spells. Opening and closing a fight with the ult is satisfying.
The bottom line on the defence gear is that unless I really stack it up, I am dead almost instantly if I am caught out of position or allow myself to get ganked. That said, I'm beginning to think that with the average numbers I've been posting while using this current build, with rarely more than 2 deaths, ever, and often around 20 or more assists, I can probably max a Mejai's, or get it very high, even if I never scored a kill, which would be terrifically unlikely.
The weakest point for this build has always been the early game, when Lux has no boots and therefore the least mobility. I'd been opening with the E to max it soonest, but I will probably rearrange the skill order to open with the Q, which allows for a better escape until level 2. We'll see. I will do some testing, and then post my updates with some performance numbers soon.
Probably my biggest concern though is going to be Deathfire without a Void Staff. I know you mentioned a situational void staff but Deathfire is magic damage and going against a tank it can lose a lot of firepower because of MR. Just something to consider, it's still a great item nonetheless.
Overall, not bad, I just think you could improve on your buy order to maximize benefits of items such as Tear (it's a waste rushing AA so soon), Kage's pick, fiendish codex, etc.