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Lux Build Guide by mmopiate.com

E'eryday I'm Funkeln

E'eryday I'm Funkeln

Updated on July 17, 2011
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League of Legends Build Guide Author mmopiate.com Build Guide By mmopiate.com 3,938 Views 4 Comments
3,938 Views 4 Comments League of Legends Build Guide Author mmopiate.com Lux Build Guide By mmopiate.com Updated on July 17, 2011
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1
mmopiate.com | July 26, 2011 3:10pm
I haven't had any further comments, but I have been trying with the Tear for most of the game, and upping it to AA later on. Considering that Kage's costs about what the rest of AA costs on top of the Tear, it's been working out well, I get more AP and a free nuke along with some CDR. I've found that the drop in MP5 is noticeable, but that the earlier bump in CDR is worth it. Thanks for the feedback, redeux!

I will be revising the guide a bit in the coming days. I've noticed that even with QSS or a BV, if I get focused, I'm dead no matter what. BV helps a bit by making ganks harder to pull off, but what has helped more than anything else is simple map awareness, and hanging back in fights. Basically I give up the auto-attack almost completely by mid-game, and stay safely out of range of just about everything, while still being in spell range, capitalising on the CDR and MP5 to spam spells. Opening and closing a fight with the ult is satisfying.

The bottom line on the defence gear is that unless I really stack it up, I am dead almost instantly if I am caught out of position or allow myself to get ganked. That said, I'm beginning to think that with the average numbers I've been posting while using this current build, with rarely more than 2 deaths, ever, and often around 20 or more assists, I can probably max a Mejai's, or get it very high, even if I never scored a kill, which would be terrifically unlikely.

The weakest point for this build has always been the early game, when Lux has no boots and therefore the least mobility. I'd been opening with the E to max it soonest, but I will probably rearrange the skill order to open with the Q, which allows for a better escape until level 2. We'll see. I will do some testing, and then post my updates with some performance numbers soon.
1
dom (3) | July 20, 2011 5:08am
Voted +1
n Everyday IM shuffling:D
1
mmopiate.com | July 15, 2011 12:02pm
Thank you for reading, and commenting! I'll hang back and see what others think about the buy order, and try some variations based on what you all say for awhile. If I hit on a pattern that I think is pretty sound, I'll update the guide to reflect those changes. Thanks for the ideas!
1
redeux (13) | July 15, 2011 6:47am
I like the idea of Archangel's on Lux if used correctly, however, I see no immediate need to rush it after grabbing Tear. The passive uses the same mana so you don't lose any progress from Tear if you upgraded to Archangel's at a later point in the game. It'd be more beneficial in my opinion to bump up some of that CDR after your tear and grabbing that GP5 lucky pick. I personally use a different built that is more support focused using Shurelya's Battlesong and Deathfire Grasp but both of these have a GP5 component to them that I am able to benefit from before fully finishing them. Basically my point is that you should get the GP5 and make use of the passive before fully upgrading it.

Probably my biggest concern though is going to be Deathfire without a Void Staff. I know you mentioned a situational void staff but Deathfire is magic damage and going against a tank it can lose a lot of firepower because of MR. Just something to consider, it's still a great item nonetheless.

Overall, not bad, I just think you could improve on your buy order to maximize benefits of items such as Tear (it's a waste rushing AA so soon), Kage's pick, fiendish codex, etc.
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