Lolol. Header mistakes.
*clears throat* I'm assuming you're using "standard" masteries.
9/0/21 for casters.
21/0/9 for Carries/Tanky DPS.
X/21/X for tanks.
After figuring out the generic mastery sets, you have to work on adapting your own.
Using a 1/13/16 page for Jungle Amumu as per Jebus' guide. It just takes some experimenting.
*clears throat* I'm assuming you're using "standard" masteries.
9/0/21 for casters.
21/0/9 for Carries/Tanky DPS.
X/21/X for tanks.
After figuring out the generic mastery sets, you have to work on adapting your own.
Using a 1/13/16 page for Jungle Amumu as per Jebus' guide. It just takes some experimenting.
Here's a little sumthin', sumthin' I'm working on atm. The info is mostly finished, I just gotta change how it looks a little and maybe add another section.
And do ignore the builds.
And do ignore the builds.
"He cooked cake." - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
OMG YAY SEARZ
FIRST RUNES
THEN MASTERIES
WHAT NEXT?
SKINS?
:OO
FIRST RUNES
THEN MASTERIES
WHAT NEXT?
SKINS?
:OO
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
LOL. +Rep that made me rofl
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
looking at your guide searz, and it seems like your numbers are off, 4 mr doesn't translate into 4% magic damage reduction, since mr is on a logarithmic scale, as in the more mr you have, the less percent damage reduction every extra point on mr gives you. The same is true of armor. And since every champ has a base armor and magic resist, 6 extra armor is more likely to give you only 2 or 3% physical damage reduction.
theBMB wrote:
looking at your guide searz, and it seems like your numbers are off, 4 mr doesn't translate into 4% magic damage reduction, since mr is on a logarithmic scale, as in the more mr you have, the less percent damage reduction every extra point on mr gives you. The same is true of armor. And since every champ has a base armor and magic resist, 6 extra armor is more likely to give you only 2 or 3% physical damage reduction.
Misreadin' mah text --.--
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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I mean I already have a good feel on what to choose, but I may be choosing masteries that wouldn't give that champion the fullest potential, and I need help on which certain mastery skill to choose in a certain game or champion... It just confuses me overall, and I think some of the masteries are useless when they can actually be helpful...
Advice is needed </3
EDIT: OMG I JUST REALIZED I SPELLED MASTERIES WRONG ON HEADER.... RIGHT WHEN I PRESSED POST... T.T;;
Going to bother me..