Passive: CAC1 gains a speed boost after the extent of an enemy crowd control spell is worn off.
Q: Passive: CAC1 deals extra damage and silences the enemy every (x)th attack, .
Active: CAC1 launches a projectile that deals damage and silences the enemy.
W: CAC1 tethers enemy champion. If enemy champion leaves the range of the tether, the enemy is slowed (significantly) and (other CC?).
E: CAC1 inflicts damage over time and a debuff upon the enemy for (medium-long) duration. If the enemy is healed within the extent of the debuff, 50% of the heal is instead given to CAC1.
R: CAC1 damages and fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (x) seconds. Additionally, every tick that the fear is renewed, CAC1 gains bonus attack damage (attack speed, maybe?) for (longer than the CC duration) seconds.
R: CAC1 does {250/400/600} (+50% AP) magic damage and silences target enemy for {1.5/2/2.5} seconds. If, after the duration of the silence, {3/3/2} enemy champions are nearby target enemy, the silence is renewed and the target loses {10/20/30} armor and magic resist for 5 seconds. (Maximum {2/3/4} renewals). Additionally, every time the fear is renewed, CAC1 gains {5/15/25}% Attack speed for 5 seconds.
Q: Passive: CAC1 deals 25/40/55/70/85 (+0.35:AP) bonus magic damage every 3rd attack.
Active: CAC1 launches a projectile that deals 70/110/150/190/230 (+0.7:AP) magic damage and slows the enemy hit by it by 35%/40%/45%/50%/55% for 3 seconds.
Passive: CAC1 silences enemy for 0.5 seconds and deals (35 / 45 / 55 / 65 / 75) every 5th attack
Active: CAC1 fires a projectile that deals (65 / 100 / 135 / 170 / 215) (+1 per bonus attack damage) physical damage and silences for (1.5 / 1.5 / 1.5 / 2 / 2) seconds.
Range: 600
Cooldown: (22 / 18 / 14 / 10 / 8)
Reasoning: I put the passive as a minor bonus, mostly just like a TF 4th card proc that's not a part of vital DPS but still helps. The passive would mainly be a disruptor instead of a heavy silencer, best for interrupting nunu and katarina channels and such. The active is a lot like MF's double up, and this would be better for a minor disable on the enemy AP carry. The range is typical range afaik, but the cooldown is meant to be extraordinarily high, especially at low levels - if you've ever laned against a kassadin as an AP champ, you know what I'm talking about when I say it's impossible to trade blows with an enemy whose main nuke is a silence; giving this power to a ranged carry who can deal hefty damage with auto attacks too would be too much. This would make CAC1 less of a pain in the *** in the early levels but still potent later on. I also made the active bonus AD instead of base AD so it isn't crazy damage early on.
Passive: Every {8/7/6} attacks, CAC 1 deals {25/50/75/100/125} magic damage and silences the enemy for 1 second.
Active: CAC1 launches a projectile that deals {70/110/150/190/230} magic damage and silences the enemy for {1/1.25/1.5/1.75/2} seconds.
[quote=Jebus McAzn]This will be a poll to determine the community's favorite version of the Q skill.
This will be a Bold Vote poll.
When voting, keep in mind our original concept and our total skillset.
The template for our skills is:
[quote=Trojan995]FINAL SUBMISSION:
Passive: CAC1 gains a speed boost after the extent of an enemy crowd control spell is worn off.
Q: Passive: CAC1 deals extra damage and silences the enemy every (x)th attack, .
Active: CAC1 launches a projectile that deals damage and silences the enemy.
W: CAC1 tethers enemy champion. If enemy champion leaves the range of the tether, the enemy is slowed (significantly) and (other CC?).
E: CAC1 inflicts damage over time and a debuff upon the enemy for (medium-long) duration. If the enemy is healed within the extent of the debuff, 50% of the heal is instead given to CAC1.
R: CAC1 damages and fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (x) seconds. Additionally, every tick that the fear is renewed, CAC1 gains bonus attack damage (attack speed, maybe?) for (longer than the CC duration) seconds.[/quote]
Our R skill is:
[quote=Lott]R: CAC1 does {250/400/600} (+50% AP) magic damage and silences target enemy for {1.5/2/2.5} seconds. If, after the duration of the silence, {3/3/2} enemy champions are nearby target enemy, the silence is renewed and the target loses {10/20/30} armor and magic resist for 5 seconds. (Maximum {2/3/4} renewals). Additionally, every time the fear is renewed, CAC1 gains {5/15/25}% Attack speed for 5 seconds.[/quote]
The submissions are:
[quote=TehGus]Q: Passive: CAC1 deals 25/40/55/70/85 (+0.35:AP) bonus magic damage every 3rd attack.
Active: CAC1 launches a projectile that deals 70/110/150/190/230 (+0.7:AP) magic damage and slows the enemy hit by it by 35%/40%/45%/50%/55% for 3 seconds.[/quote]
[quote=Trojan995]Passive: CAC1 silences enemy for 0.5 seconds and deals (35 / 45 / 55 / 65 / 75) every 5th attack
Active: CAC1 fires a projectile that deals (65 / 100 / 135 / 170 / 215) (+1 per bonus attack damage) physical damage and silences for (1.5 / 1.5 / 1.5 / 2 / 2) seconds.
Range: 600
Cooldown: (22 / 18 / 14 / 10 / 8)
Reasoning: I put the passive as a minor bonus, mostly just like a TF 4th card proc that's not a part of vital DPS but still helps. The passive would mainly be a disruptor instead of a heavy silencer, best for interrupting nunu and katarina channels and such. The active is a lot like MF's double up, and this would be better for a minor disable on the enemy AP carry. The range is typical range afaik, but the cooldown is meant to be extraordinarily high, especially at low levels - if you've ever laned against a kassadin as an AP champ, you know what I'm talking about when I say it's impossible to trade blows with an enemy whose main nuke is a silence; giving this power to a ranged carry who can deal hefty damage with auto attacks too would be too much. This would make CAC1 less of a pain in the ass in the early levels but still potent later on. I also made the active bonus AD instead of base AD so it isn't crazy damage early on.[/quote]
[quote=Jebus McAzn]
Passive: Every {8/7/6} attacks, CAC 1 deals {25/50/75/100/125} magic damage and silences the enemy for 1 second.
Active: CAC1 launches a projectile that deals {70/110/150/190/230} magic damage and silences the enemy for {1/1.25/1.5/1.75/2} seconds.[/quote][/quote]
are you even allowed to vote for yourself?
either way, Im voting for TehGus too
IIRC, yeah, you are. If not, I'll edit my vote. o-o *Jebus?*
[quote=TehGus][quote=Bloofyre]
[quote=TehGus]
[b]TehGus[/b]
[/quote]
are you even allowed to vote for yourself?
either way, Im voting for TehGus too
[/quote]
IIRC, yeah, you are. If not, I'll edit my vote. o-o *Jebus?*[/quote]
This will be a Bold Vote poll.
When voting, keep in mind our original concept and our total skillset.
The template for our skills is:
Passive: CAC1 gains a speed boost after the extent of an enemy crowd control spell is worn off.
Q: Passive: CAC1 deals extra damage and silences the enemy every (x)th attack, .
Active: CAC1 launches a projectile that deals damage and silences the enemy.
W: CAC1 tethers enemy champion. If enemy champion leaves the range of the tether, the enemy is slowed (significantly) and (other CC?).
E: CAC1 inflicts damage over time and a debuff upon the enemy for (medium-long) duration. If the enemy is healed within the extent of the debuff, 50% of the heal is instead given to CAC1.
R: CAC1 damages and fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (x) seconds. Additionally, every tick that the fear is renewed, CAC1 gains bonus attack damage (attack speed, maybe?) for (longer than the CC duration) seconds.
Our R skill is:
The submissions are:
Active: CAC1 launches a projectile that deals 70/110/150/190/230 (+0.7:AP) magic damage and slows the enemy hit by it by 35%/40%/45%/50%/55% for 3 seconds.
Active: CAC1 fires a projectile that deals (65 / 100 / 135 / 170 / 215) (+1 per bonus attack damage) physical damage and silences for (1.5 / 1.5 / 1.5 / 2 / 2) seconds.
Range: 600
Cooldown: (22 / 18 / 14 / 10 / 8)
Reasoning: I put the passive as a minor bonus, mostly just like a TF 4th card proc that's not a part of vital DPS but still helps. The passive would mainly be a disruptor instead of a heavy silencer, best for interrupting nunu and katarina channels and such. The active is a lot like MF's double up, and this would be better for a minor disable on the enemy AP carry. The range is typical range afaik, but the cooldown is meant to be extraordinarily high, especially at low levels - if you've ever laned against a kassadin as an AP champ, you know what I'm talking about when I say it's impossible to trade blows with an enemy whose main nuke is a silence; giving this power to a ranged carry who can deal hefty damage with auto attacks too would be too much. This would make CAC1 less of a pain in the *** in the early levels but still potent later on. I also made the active bonus AD instead of base AD so it isn't crazy damage early on.
Passive: Every {8/7/6} attacks, CAC 1 deals {25/50/75/100/125} magic damage and silences the enemy for 1 second.
Active: CAC1 launches a projectile that deals {70/110/150/190/230} magic damage and silences the enemy for {1/1.25/1.5/1.75/2} seconds.