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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Alistar (most of his damage is magic, not real good though)
Amumu (same as above except he is good)
Blitzcrank (shield + as/ad buff + empowered attack)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Cho'Gath (most of his damage is magic)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Fiddlesticks (mage with heal, better sustain)
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Jarvan IV (shield + flag + high base stats)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Malphite (runs off armor + shield)
Mordekaiser (shield + armor buff)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nunu (builds whatever he pleases so can make up for no ca)
Taric (heal + armor buff/debuff)
Udyr (turtle)
Most viable:
Udyr, Malph, Ram, Leona, Taric, Trundle, Nasus, Jarvan, Mundo
Amumu (same as above except he is good)
Blitzcrank (shield + as/ad buff + empowered attack)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Cho'Gath (most of his damage is magic)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Fiddlesticks (mage with heal, better sustain)
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Jarvan IV (shield + flag + high base stats)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Malphite (runs off armor + shield)
Mordekaiser (shield + armor buff)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nunu (builds whatever he pleases so can make up for no ca)
Taric (heal + armor buff/debuff)
Udyr (turtle)
Most viable:
Udyr, Malph, Ram, Leona, Taric, Trundle, Nasus, Jarvan, Mundo
Nighthawk wrote:
Alistar (most of his damage is magic, not real good though)
Jarvan IV (shield + flag + high base stats)
Cho'Gath (most of his damage is magic)
Nunu (builds whatever he pleases so can make up for no ca)
They could work with armor quints, but for some I think offensive runes are better for more speed in the jungle.
Cho benefits a lot from AS quints and marks, so I dunno bout him.
I could see them on Nunu to make his counterjungling even more nightmarish by allowing him to pick up boots easier than ever before.
Quoted:
Udyr (turtle)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nasus (already has 25 Arp from SF so better sustain with passive)
Probably a bad idea.
Quoted:
Fiddlesticks (mage with heal, better sustain)
**** NO.
Quoted:
Malphite (runs off armor + shield)
Here we got a really good candidate for armor quints. I gotta try them on him.
Quoted:
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Mordekaiser (shield + armor buff)
Taric (heal + armor buff/debuff)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Blitzcrank (shield + as/ad buff + empowered attack)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Mordekaiser (shield + armor buff)
Taric (heal + armor buff/debuff)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Blitzcrank (shield + as/ad buff + empowered attack)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Bad/don't know junglers.
Alot of the things you say are just flat out wrong --.--
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
Nighthawk wrote:
Nasus (already has 25 Arp from SF so better sustain with passive)
He has very strict runes. I don't think that Armor Quints would help his jungle in the slightest.
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Yea, since he's got lifesteal he should probably get offensive quints for better speed AND survivability.
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"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
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So now I wanna theory craft about which champions that are best fitted with armor quints.
I'd also like it if we could discuss items, masteries and paths for the champions mentioned in this thread.
Amumu and Rammus are obviously best off with them, but what others are there?