"I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I’m ****ing ******ed but I don’t care, I’m beautiful. I’m having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me “Apache†and respect my right to kill from above and kill needlessly. If you can’t accept me you’re a heliphobe and need to check your vehicle privilege. Thank you for being so understanding." - Guuse
"uh, I identify as counterstrike and I find this globally offensive" - ???
"uh, I identify as counterstrike and I find this globally offensive" - ???
Alistar (most of his damage is magic, not real good though)
Amumu (same as above except he is good)
Blitzcrank (shield + as/ad buff + empowered attack)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Cho'Gath (most of his damage is magic)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Fiddlesticks (mage with heal, better sustain)
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Jarvan IV (shield + flag + high base stats)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Malphite (runs off armor + shield)
Mordekaiser (shield + armor buff)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nunu (builds whatever he pleases so can make up for no ca)
Taric (heal + armor buff/debuff)
Udyr (turtle)
Most viable:
Udyr, Malph, Ram, Leona, Taric, Trundle, Nasus, Jarvan, Mundo
Amumu (same as above except he is good)
Blitzcrank (shield + as/ad buff + empowered attack)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Cho'Gath (most of his damage is magic)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Fiddlesticks (mage with heal, better sustain)
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Jarvan IV (shield + flag + high base stats)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Malphite (runs off armor + shield)
Mordekaiser (shield + armor buff)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nunu (builds whatever he pleases so can make up for no ca)
Taric (heal + armor buff/debuff)
Udyr (turtle)
Most viable:
Udyr, Malph, Ram, Leona, Taric, Trundle, Nasus, Jarvan, Mundo
Nighthawk wrote:
Alistar (most of his damage is magic, not real good though)
Jarvan IV (shield + flag + high base stats)
Cho'Gath (most of his damage is magic)
Nunu (builds whatever he pleases so can make up for no ca)
They could work with armor quints, but for some I think offensive runes are better for more speed in the jungle.
Cho benefits a lot from AS quints and marks, so I dunno bout him.
I could see them on Nunu to make his counterjungling even more nightmarish by allowing him to pick up boots easier than ever before.
Quoted:
Udyr (turtle)
Nasus (already has 25 Arp from SF so better sustain with passive)
Nasus (already has 25 Arp from SF so better sustain with passive)
Probably a bad idea.
Quoted:
Fiddlesticks (mage with heal, better sustain)
**** NO.
Quoted:
Malphite (runs off armor + shield)
Here we got a really good candidate for armor quints. I gotta try them on him.
Quoted:
Garen (not sure how good he would be, but he does have spin + shield + ad buff)
Mordekaiser (shield + armor buff)
Taric (heal + armor buff/debuff)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Blitzcrank (shield + as/ad buff + empowered attack)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Mordekaiser (shield + armor buff)
Taric (heal + armor buff/debuff)
Cassiopeia (idk, karthus esque mage, needs as much survivability as possible)
Karthus (mage whose squishy, nuff said)
Leona (already has a shield so makes sustain so much better)
Blitzcrank (shield + as/ad buff + empowered attack)
Dr. Mundo (most of his dame is magic, though there is that ad buff, not sure which is better)
Bad/don't know junglers.
Alot of the things you say are just flat out wrong --.--
Google has a job title called "Head of Black Community Engagement"..
I don't know whether to cry or laugh.. or both.
I don't know whether to cry or laugh.. or both.
Well, only Fiddles really fits that role :P
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
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So now I wanna theory craft about which champions that are best fitted with armor quints.
I'd also like it if we could discuss items, masteries and paths for the champions mentioned in this thread.
Amumu and Rammus are obviously best off with them, but what others are there?