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Top Picks for Dominion

Creator: JunSupport August 20, 2011 6:37pm
JunSupport
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-cough-

Quoted:
Note: Also, please understand these are just how I felt on the respective champions. My word isn't universal, if you can do better - Sweet!
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BunkerBob
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Yes you gave your opinions, and for me to give mine I linked to your original post.

-cough-
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Me and my friend have been goin in w/ an Alistar and Talon combo. Seems to be working VERY well lol


Alistar's a good anchor and Talon rapes if people are idiots and don't buy armor.

Thanks to Jsta for the sig image.
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I'm really liking Nunu & Willump.

His ult HURTS, and Blood Boil + Mobility Boots are hilarious.
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Yi should be built with tankiness and he's fine.
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On-hit Shaco dominates this map.

He destroys anyone. His clone deals the same damage.

Malady + Wit's End + Kitae's Bloodrazor + that item that deals 100 damage every 4th attack in a chain lightning + Sword of the Divine and atk speed boots.

2,5 attack speed and all of this.

5 Attacks per second with your clone.

DEAD. Base secured.
JunSupport
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AD Shaco and AS Shaco are pitiful compared to a well-played AP Shaco on Dominion...
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Urscythe
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JunSupport wrote:

AD Shaco and AS Shaco are pitiful compared to a well-played AP Shaco on Dominion...


Dis.

You take Shaco for the utility his boxes provide more than as a damage source. You build AP, place boxes strategically, and occasionally pop up to toss a knife into someone's back.

Thanks to Jsta for the sig image.
Urscythe
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Kog'maw should definitely be up near the top for ranged picks. I think Vayne is a tad stronger (Vayne has better mobility and is basically a ranged Poppy without the overpowered passive), but Kog's damage is just as nuts and he has excellent range.

I really think they need to take %HP-based damage out of the game entirely... it's just way too damn strong.

Thanks to Jsta for the sig image.
JEFFY40HANDS
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Urscythe wrote:

Kog'maw should definitely be up near the top for ranged picks. I think Vayne is a tad stronger (Vayne has better mobility and is basically a ranged Poppy without the overpowered passive), but Kog's damage is just as nuts and he has excellent range.

I really think they need to take %HP-based damage out of the game entirely... it's just way too damn strong.



Then the stupid meta that's been flying around has no counter...I agree %HP damage is a *****, but it's fine just the way it is. It make stacking Warmogs bad...Otherwise their would be no point in building 200+MR or Armor. You could just get merc treads/QSS/Sunfire and then stack warmogs and never die.....

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