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Clarity's a horrible spell on Xerath. Actually, it's pretty much just a bad spell.
Teleport is decent, but other summoners are better. I suggest switching ignite or ghost to core and moving tele to other viable spells.
You have absolutely no need to ever ever ever rush tier 2 boots, especially with Xerath. He already has a built in magpen spell. Enemies don't even bother to start stacking MR yet. You have low damage, useless magpen, and insane squishiness until Rylai's. At Rylai's you'll have absolutely no damage output at all. After Rabadon's you'll do mediocre to squishies, and only after Abyssal / Void you'll actually get some damage out. That's way too late.
Might want to add more coding and formatting in your guide too.
Should get more information on laning, early game, mid game, and late game. Readers will not understand how to play Xerath with just a build and some information on the items.
And one thing, you should NEVER go dual lane with Xerath. That's against the metagame, and makes the team comp a lot worse.
Standard Team comps would be: Ranged AD + Support bot, AP mid (in this case, Xerath), bruiser top, and bruiser in jungle. If you meant for normals where people don't give a ****, then include that inside.
I'll upvote it when it reached my standards C:
Good luck.
Thank you, I'll add some more information to convey would should be done during certain phases of the fight. I was also thinking that I may need to add some coding, maybe for skill orders. I also plan to add some pictures of some awesome gank spots that i have been discovering. The enemy is not safe anymore!!!< Lawl
As for your notes on the items, it appears that you think Xerath can't kill anyone till he picks up a void staff, which imo is complete nonsense. I mean, seriously, I went into a normal game yesterday, duo laned with him and ended 10-5-11. With a tanky dps mastery setup using heal and clarity. Too bad we ended up with a leaver and got over ran eventually. Obviously, that's not what i would do in a serious match, it was an experiment, but the emphasis on which picks for certain areas of a build are highly arbitrary, and more to suit the summoner that is controlling the champion.
On to clarity, I use it in that one build setup where I bypass all mana regen, (except for Morello's),getting that for the CDR anyways, clarity is necessity on him for "That Build Only". I generally take teleport and flash.
Now the final thing i want to touch on is the sorcerer's boots. Your opponents start with 30-52 magic resist depending on their build. Most "squishies" start with 30. Sorcerer boots and Spell Pen runes negate 29 of that. That is going to do much more damage than any item combination you can get for the price of sorcerer boots and especially at that point in the game. I've done the math, obviously I'll just have to post it up on my guide, since no one can get this concept through their heads. Not only that, but Xerath has no strong escape mechanisms, so faster feet is probably a good thing anyways.
In closing, you had alot to say about my build, and I thank you for your insight. I will make some adjustments, but the boots are staying.
You have no quints listed in your fist build, just another set of blues.
Thanks, fixed.
Teleport is decent, but other summoners are better. I suggest switching ignite or ghost to core and moving tele to other viable spells.
You have absolutely no need to ever ever ever rush tier 2 boots, especially with Xerath. He already has a built in magpen spell. Enemies don't even bother to start stacking MR yet. You have low damage, useless magpen, and insane squishiness until Rylai's. At Rylai's you'll have absolutely no damage output at all. After Rabadon's you'll do mediocre to squishies, and only after Abyssal / Void you'll actually get some damage out. That's way too late.
Might want to add more coding and formatting in your guide too. I suggest viewing jhoijhoi's guide on Making a Guide.
Should get more information on laning, early game, mid game, and late game. Readers will not understand how to play Xerath with just a build and some information on the items.
And one thing, you should NEVER go dual lane with Xerath. That's against the metagame, and makes the team comp a lot worse.
Standard Team comps would be: Ranged AD + Support bot, AP mid (in this case, Xerath), bruiser top, and bruiser in jungle. If you meant for normals where people don't give a ****, then include that inside.
I'll upvote it when it reached my standards C:
Good luck.
do you find you need the boots 3 health potions method to start? I see you mention laning partners so i assume your not going mid so with your range there's no reason to get hit enough to burn 3 health pots...
Also your argument that clarity helps free up space for more AP is a little odd cause looking at your build you max out at around 400 AP I think while a build with AA staff will consistently hit 500 easily.
getting evil tome that late also seems odd to me, since by that point you should have blue buff and your going over cd cap. roughly %6 from runes %9 from masteries %20 from morello's %25 from golem buff at lvl 18, and with your mana build you NEED blue. so morello's to AA staff more mana, more ap, with blue buff no lost cd reduction.
Edit: In addition. Would people actually read my guide before posting nonsense all up on it. I do not play Xerath the same every fight. Nor do I build him the same. This page is a guide, not a build. This person commented on boots and 3 pots. That is an entirely acceptable way to start if you are playing an aggressive Xerath. I know. It works. I rush the boots so i can get sorcerer boots as fast as possible. They will improve early game damage more than a blasting wand. If I have to do the math to prove it, i can. Again, build 1 focuses on an INTENSE EARLY GAME. build 2 is more build for the longevity of ranked games.
Your math is wrong on just about all accounts and there is two builds here, one that starts with boots, one that doesn't. My clarity build maxes out at 540 AP by the way.
ON another note. You will take damage. You will take it early, you will take it late. I don't care which champion you choose, someone is out there to kill you. Having Health potions early game prevents death. Period.
Also your argument that clarity helps free up space for more AP is a little odd cause looking at your build you max out at around 400 AP I think while a build with AA staff will consistently hit 500 easily.
getting evil tome that late also seems odd to me, since by that point you should have blue buff and your going over cd cap. roughly %6 from runes %9 from masteries %20 from morello's %25 from golem buff at lvl 18, and with your mana build you NEED blue. so morello's to AA staff more mana, more ap, with blue buff no lost cd reduction.
Few issues here, 1. being entirely dependent on
2. Maxing locus of power second is unnecessary as you'll already have plenty of MPen from
3. Abyssal Scepter keeps popping up on Xerath builds. i saw your explanation for it but I still believe there to be much better items out there for him.
Well, I play Brand and Xerath, both using clarity and Morello's as the only Mana Regen source, and it seems to be working fine. Also, I don't max Locus 2nd, I put 3 stacks in it, then I max chains. On the topic of Abyssal Scepter. I'm working on a spreadsheet and some graphs to illustrate what I am talking about. The item is severely underrated and on Xerath it is better than most casters.
Saikomachi, You have downvoted every single Xerath guide on this site. Your opinion means next to nothing to me.
mhm.... not quiet actually, i realize that there are "other options" to building him now, and I should be making "suggestive" posts instead, which i have been doing recently. But seriously relying on
2. Maxing locus of power second is unnecessary as you'll already have plenty of MPen from
3. Abyssal Scepter keeps popping up on Xerath builds. i saw your explanation for it but I still believe there to be much better items out there for him.