DuffTime wrote:
That's because HSGG plays his Cho in lane like a little flower girl.
Put Skyyart's Nasus in lane against my Cho and I will be sure to **** many bricks down his throat.
Maybe, but there's a reason HSGG is high elo and you aren't brah :P
Temzilla wrote:
Sorry, that's not how you spell "Cho makes nasus useless."
Against Nasus as Cho'Gath, you rune very heavily offensive, and just run him back to his tower, where he loses Q farm.
I don't care how good you are, you can't outpush a cho as nasus without being denied Q farm.
Depends on player mentality. HSGG doesn't completely turn himself over to harass, he focuses on farming. Doesn't matter how hard you shut down a champion if you don't bother doing it.
Yes, that's because I don't play enough ranked to be high elo.
Have you checked my ranked stats this season? I'm waiting for my duo partner... Lol.
Have you checked my ranked stats this season? I'm waiting for my duo partner... Lol.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Nighthawk wrote:
Depends on player mentality. HSGG doesn't completely turn himself over to harass, he focuses on farming. Doesn't matter how hard you shut down a champion if you don't bother doing it.
If the other team picked Nasus, hotshot would be playing an extremely aggressive top lane tank, like Nidalee, Cho'Gath(With Non-standard runes.), or Garen.
If he gets the oppurtunity, he will very much run an aggressive lane against someone.
The reason he doesn't do it in tournaments, is because that's not how people play in tournaments.
If you go to combo someone in a tournament, they just run away.
Half the games that voyboy plays, he loses because he is too aggressive and gets punished.
Tri lane for life.
Soo this went from a:
Can nasus jungle-thread to a Aggressive vs. Passive laning thread oO? i missed something
Can nasus jungle-thread to a Aggressive vs. Passive laning thread oO? i missed something
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Darwin's theory of Thread evolution.
-
Yes Hyper, HSGG and SV even ran pantheon in custom games just to test his jungle speed when he got reworked >:P
-
Yes Hyper, HSGG and SV even ran pantheon in custom games just to test his jungle speed when he got reworked >:P

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
You need to log in before commenting.
Anyways instead of arguing to each other answer this for me, which runes are better. Quints of Fortitude *26 Health* or Quints of Vitality *2.7 health per level 48.6 health at lvl 18* I use tanks and off-tanks like Jarvan.
Flat health quints, Flat armor seals, scaling magic resist glyphs, and whatever damage type penetration marks (I.E. Magic Pen on Amumu, and a few special cases, like flat AD on Jarvan.)