Was gonna make a thread about this but then I saw this =P.
Thoughts:
Ranged AD: Still 21/0/9
Caster AP: 21/0/9 OR 9/0/21
Bruiser: 21/0/9 OR 9/21/0 OR 0/9/21
Support: Staple 0/9/21 (I THINK)
Jungle: I have NO ****ING CLUE.
I think these different masteries lowered the effectiveness of utility on damage-based champs, but still on tanks, supports, maybe junglers, still has more effect.
Thoughts:
Ranged AD: Still 21/0/9
Caster AP: 21/0/9 OR 9/0/21
Bruiser: 21/0/9 OR 9/21/0 OR 0/9/21
Support: Staple 0/9/21 (I THINK)
Jungle: I have NO ****ING CLUE.
I think these different masteries lowered the effectiveness of utility on damage-based champs, but still on tanks, supports, maybe junglers, still has more effect.
AD:
21/9/0
AP:
21/0/9, in some cases maybe 9/0/21
Bruiser:
Everything, but don't spec 21 points into something, better pick all the small gadgets.
Support:
0/9/21 quite obviously.
Jungle:
0/12/18, Awareness, Wealth and Bladed Armor are MUST HAVES.
I also wrote a blog post about it, check it out. :3
21/9/0
AP:
21/0/9, in some cases maybe 9/0/21
Bruiser:
Everything, but don't spec 21 points into something, better pick all the small gadgets.
Support:
0/9/21 quite obviously.
Jungle:
0/12/18, Awareness, Wealth and Bladed Armor are MUST HAVES.
I also wrote a blog post about it, check it out. :3
El Psy Congroo.
|You can't spell slaughter without laughter.|
Wintermond wrote:
Support:
0/9/21 quite obviously.
Supports could easily do 9/0/21 (sorcery/surge mastery) or 0/21/9 (mercenary/enlightenment/evasion).
hi embracing. yes i play ff14 now.
Oh snap.
And I just made a mastery guide D:
Guess I'll have to rework it in the future.
The biggest problem I see with these is that the last points in offense and defense are kinda bad... (offense pretty bad while defense is ok)
I like most changes though.
And I just made a mastery guide D:
Guess I'll have to rework it in the future.
The biggest problem I see with these is that the last points in offense and defense are kinda bad... (offense pretty bad while defense is ok)
I like most changes though.
Google has a job title called "Head of Black Community Engagement"..
I don't know whether to cry or laugh.. or both.
I don't know whether to cry or laugh.. or both.
Searz wrote:
The biggest problem I see with these is that the last points in offense and defense are kinda bad... (offense pretty bad while defense is ok)
I like most changes though.
I like most changes though.
The new 21 pt offense mastery will be excellent with the new champion, and will synergize with other skills that are stronger the less life people have.
Quoted:
Seastone Trident:
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
hi embracing. yes i play ff14 now.
Yesterday's few hours of correcting masteries went to dust now xD
In my opinion most champions will go with not full 21 on each tree (but even if they will go 21 they wont take the last mastery - at least not always)
But most of my masteries will be destroyed now, need to create new ones after patch.
In my opinion most champions will go with not full 21 on each tree (but even if they will go 21 they wont take the last mastery - at least not always)
But most of my masteries will be destroyed now, need to create new ones after patch.
Searz wrote:
Oh snap.
And I just made a mastery guide D:
Guess I'll have to rework it in the future.
The biggest problem I see with these is that the last points in offense and defense are kinda bad... (offense pretty bad while defense is ok)
I like most changes though.
No, the offense mastery is good whilethe defense mastery sucks.
El Psy Congroo.
|You can't spell slaughter without laughter.|
Searz wrote:
The biggest problem I see with these is that the last points in offense and defense are kinda bad... (offense pretty bad while defense is ok)
Wintermond wrote:
No, the offense mastery is good whilethe defense mastery sucks.
I like things that make me feel stupid. - Ken Levine
I hate variable stuff.
Besides, how often does people STICK AROUND WITH LOW HP?
:P
They don't often do that. It seems just overall pretty bad.
Besides, how often does people STICK AROUND WITH LOW HP?
:P
They don't often do that. It seems just overall pretty bad.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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21/?/? for Akali?
3 in Brute Force
4 in Mental Force
4 in Sorcery
1 in Archaic Knowledge
3 in Havoc
1 in Vampirism OR 1 in Blast
4 in Archmage
1 in Executioner
3 in Resistance/1 in Hardiness
or the opposite.
4 in Durability
1 in Veteran's Scars
OR
3 Improved Recall/1 Good Hands
or the opposite if you die a lot. ( Flash going to be worth it then?..)
Is Scout 4 points or 1? If 1 then 1 point in Scout and 3 in Swiftness.
1 in Transmutation
Leaning towards 21/9/0... But to hard to determine. >.<
9/21/0
Akali
3 in Brute Force
1 in Summoner's Wrath
4 in Sorcery
1 in Archaic Knowledge
3 in Resistance
3 in Hardiness
4 in Durability
1 in Veteran's Scars
1 in Evasion
3 in Initiator/2 In Enlightenment
Or the opposite
3 in Honor's Guard
1 Juggernaut
(Mercenary worth it?)
What I got so far...
Get to it!