Before. It increases the damage that you do after all the other math from skills is factored in.
Say I'm Lee Sin with 21/9/0 masteries and full
Havoc
. If I hit with Sonic wave and then resonating strike, the extra 1.5% damage increase will be tacked onto resonating strike after the bonus damage for %HP missing and AD scaling ratio, but before armor comes into play.
Say I'm Lee Sin with 21/9/0 masteries and full

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Haha, funny thing is that it doesn't matter.
Armor/MR is multiplicative and so is havoc.
The only case it would make a difference in would be if the enemy had
Indomitable
, because that's a flat amount of damage reduction.
Armor/MR is multiplicative and so is havoc.
The only case it would make a difference in would be if the enemy had

"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Is Havoc even worth it, though? I mean, even if you are doing 1000 damage (which is pretty insane), 3 points only adds 15 damage. Early on when you're doing 60-100 damage, it's only adding about 1-2 damage.
Is this something worth putting points in?
Is this something worth putting points in?
Lifesteal at least stacks with
Doran's Blade and other lifesteal items. It also gets Wriggles back to where it was before it was nerfed.
I just can't see
Havoc
actually contributing much.

I just can't see


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