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Looks interesting and I'll give some of these builds a couple tries at some point. I am, however, a little surprised that you only have
Most of the builds don't really feature any early magic resist which means you will get rocked by any good AP player when you attempt to gank, especially if they snare you and burst you before backing off to the tower.
You would also get AOE dwindled down pretty easily without any sort of early game magic resist (Treads at least). I would suggest finishing
After I give the attackspeed runes/other interesting aspects I'll decide if I'ma up-vote, and I probably will! =P
Good job, keep it up!
(Rammus is pretty much garbage now, keep that in mind through this post.)
The idea behind going little-to-no MR is explained a bit in the guide--basically, your "player skill" of Rammus is hitting W when you're about to get nuked hard. When Rammus was useful, many top players would go almost straight health/tanky and neglect lots of MR because you could use W-Steroid to avoid it.
The build I worked out and enjoyed (the first one) really isn't viable anymore, but the last three items (Banshee's/Randuin's/Mercs) weren't meant to be built in that order (something this site has a poor way of conveying, but is explained a bit in the text of the guide) but rather your core "I want these items to win the game, and get them in the order most needed."
Sadly, the nerf bat swinging again and again, along with the jungle change, firmly killed off Rammus in contrast to others. He clears too slow past first, doesn't clear quite as fast first round like before, and he pretty much falls off like a bag of bricks along with being unable to really invade/pressure/camp. Sad, favorite champion. Maybe one day he'll have another few minutes of glory.
The idea with
I forgot about that it can be usefull too on rammus
Most of the builds don't really feature any early magic resist which means you will get rocked by any good AP player when you attempt to gank, especially if they snare you and burst you before backing off to the tower.
You would also get AOE dwindled down pretty easily without any sort of early game magic resist (Treads at least). I would suggest finishing
After I give the attackspeed runes/other interesting aspects I'll decide if I'ma up-vote, and I probably will! =P
Good job, keep it up!
I didn't use this build, but with other rammus builds u can own easy.
Smite: Required for Jungle Rammus. Don't ever jungle ANY character with smite, whether you can clear like a champ or not. Smite means securing your objectives (dragon/baron) and not getting them stolen.
i guess with should be without? anyway Good job ! :)
The fact you get a Wriggle's on Rammus and that you get a PD in your second build (off tank Rammus doesn't work, by the way) makes me want to cry.
You certainly get boots far too late, too.
Wriggle's is a great item for early dominance and counter jungling, it also helps set up steals a lot better.
Boots on first back -> far too late?
Attackspeed/crit Rammus is often the late game items built on him at higher ELOs. After Atmogs, a PD for the extra speed plus the crit just rips up people. I don't really like the build too much personally, but it's very effective.
I assume you didn't read the guide, just looked at the item order at the top and downvoted.
You certainly get boots far too late, too.
+1
i'm only voting cuz your name is Sarah and i like people with the name Sarah.
... nice guide too.
Uh, thanks I think? lol
i'm only voting cuz your name is Sarah and i like people with the name Sarah.
... nice guide too.