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Want info about MMO's i play?
WoW: 85 warlock, 85 priest, 85 DK, 85 war, 85 mage
Want info about other Builds and Guides?
Ezreal
Enjoy :)
As stated above, ArP runes are more beneficial than crit runes. Your Seals and Glyphs are just fine. Same goes with Quints, switch those to ArP and never look back.
Remove the white space on your score list, the white makes it an eyesore.
The person above was right on, and I'd definitely say that I prefer Berserker's Greaves over getting Zeal. All a matter of personal preference though. If you feel that Zeal is the better choice, be sure to explain your reasoning.
Provide some example builds and a bit more options, a defensive build, for example.
Format your Jungling Path section to be a little more aesthetically pleasing. I like using colors on the different camps to help differentiate them.
If you need any inspiration, be sure to look at my guide. :) Overall, a solid build order and guide. Just needs some tweaking.
1. bad runes. You get more by having ARP mark rather then crit ones. crit seal are good. speed glyph are cool too. crit quint are a NoNo, here again you get more with ARP quint.
2. Berserker's Greaves is better then Zeal. Do the math, is more of everything at that point for cheaper. So finish your boots before Zeal. Alto the same isn't true for Mercury's Treads.
3. Before even thinking of getting Zeke's Harbinger you need 100% chance crit. This champ is part of the OP world of crit use it.
4.Also being a carry don't worry about auras be selfish in your items. Get Bloodthirster rather then Zeke's Harbinger. Its better if a team mate gets stark.
5. Cloth Armor isn't wasted if you build it into Wriggle's Lantern. It a OMG item that allow trynd to do dragon and barron a lot faster.