I'm a mediocre jungler, but I could jungle as Olaf, which is kinda difficult for someone who has no runes for that. Now they made jungling even easier.
I sure agree that making the jungle easier is better if you know nothing about it, never tryed, etc. But experienced players wont like the changes, they can jungle in hyper-ultra-hard level, now its newba mode.
I sure agree that making the jungle easier is better if you know nothing about it, never tryed, etc. But experienced players wont like the changes, they can jungle in hyper-ultra-hard level, now its newba mode.

The change to the jungle is interesting, to say the least, and completely unnecessary. That being said, maybe with the weaker creeps there will be some more interesting routes available. Taking red early and ganking from level 2 could be good. Or it could put you far far behind the other jungle who's just afk farming.
We'll have to see.
As for counter jungling, it really hasn't changed all too much. Go for it all or don't bother going. Take Red or Blue buff and they'll be hurting. If you can't take their buffs then you aren't a good enough counter jungler yet.
We'll have to see.
As for counter jungling, it really hasn't changed all too much. Go for it all or don't bother going. Take Red or Blue buff and they'll be hurting. If you can't take their buffs then you aren't a good enough counter jungler yet.
I don't like that they are trying to make jungling easier. I tried my best to learn how to jungling and I feel rewarded for my effort as I see that I can jungle better. If they really tone the jungle down to a level that everyone can do it, then it sucks and not to mention I am already sick of the amount of jungle farmer that don't gank and I foresee that number to increase after the patch.
PotatisFarfar wrote:
Exactly. That is why i don't see it as a competetive game. Clearly they are not going for one.
You guys do realize they're doing this for all the millions right?
No one's getting left out. It'll just be a matter of tuning the changes to get the balance they want.
They want the lanes to be more aggressive. To do that, the jungle needs to be more passive.
After all, the current jungle oozes aggression - Counter-jungle all the time. The moment you finish your route, gank. When not ganking, counter-jungle, then gank. When not counter-jungling, clear your own jungle, then gank.
Because of all this aggressive, lanes are extremely passive.
This change may help with the "

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Easier jungling means less HP lost and this means you could go gank when you would usually go back before. That's supposed to make lanes more aggressive?

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Exactly. That is why i don't see it as a competetive game. Clearly they are not going for one.
This is just silly. It's not competative because they wish to focus on the majority?
It's called business. When you run a business you want a lot of people using your goods or servies. When they do this, they have opinions on how they wish for you to improve your goods or services. If a majority of people said "I'd pay more for your goods or services if you did 'THIS'" you're telling me Potatis, you'd say "No not gonna happen"? That's bad business in general.
I agree there are times when the majority is wrong, but a few things you should consider:
1. These are the proposed changes of the game, they may change before release or be postponed to better balance them out.
2. It's a patch, if we've learned anything from playing LoL (or any game really) patches can be un-done. This is not permanant.
3. As Caucheka said none of us have played this yet. Stonewall is 1 person and he's done his jungling for a long time. Anyone in his same position would be biased and close minded to the thought of a new way to jungle.
It's easy to invest such a heavy opinion, and be so quick to judge when you're not in the chair making the descisions yourself. The competition is always to out preform the opposition, the game changes, now you have to be competative in a newer version of the game. If the idea falls flat on it's face, Riot will undo it. If they come up with a better way to make jungling accessible to lower level summoners while keeping the same level of gameplay for pros then they'll do it.
Anyway, I'm not really excited, or upset, just gonna sit and wait.
JunSupport wrote:
You guys do realize they're doing this for all the millions right?
No one's getting left out. It'll just be a matter of tuning the changes to get the balance they want.
They want the lanes to be more aggressive. To do that, the jungle needs to be more passive.
After all, the current jungle oozes aggression - Counter-jungle all the time. The moment you finish your route, gank. When not ganking, counter-jungle, then gank. When not counter-jungling, clear your own jungle, then gank.
Because of all this aggressive, lanes are extremely passive.
Wait, so, you're saying -
Removing the choice of counter jungling
Making it so junglers are permanently at 100% health
Making it so junglers can start with boots and still be successful
Makes lanes aggressive? If that really was their intention then I've lost all hope for Riot.
Also, the aggression in other people's jungles (E.G. counter jungling, dueling) is irrelevant to lane aggression. Your jungler's wraith got stolen, sure that doesn't mean you're about to get ganked all the time - it merely means he'll be ganking you less because they're counter jungling.

They're not removing the competitive aspect of jungling.
The jungle was changed to be more open to low-level junglers.
It was also changed to give more options overall for non-sustain jungle champs, and for junglers in general.
The change to jungling will make it less predictable now. In competitive play, top support players know the times of every competitive jungler. Then, they can use CV to check EXACTLY where the enemy jungler is, and predict ganks easily. With the changes, it will make it so the jungler could feasibly be anywhere in the jungle, and could gank at any time. This shifts the jungle from a feat of mechanical skill (because jungling is pretty much the same every time, with few exceptions), to a feat of judgment (where should I start? Where should I end? When should I gank?), so that junglers have more options and laners can't predict their paths as well.
The jungle was changed to be more open to low-level junglers.
It was also changed to give more options overall for non-sustain jungle champs, and for junglers in general.
The change to jungling will make it less predictable now. In competitive play, top support players know the times of every competitive jungler. Then, they can use CV to check EXACTLY where the enemy jungler is, and predict ganks easily. With the changes, it will make it so the jungler could feasibly be anywhere in the jungle, and could gank at any time. This shifts the jungle from a feat of mechanical skill (because jungling is pretty much the same every time, with few exceptions), to a feat of judgment (where should I start? Where should I end? When should I gank?), so that junglers have more options and laners can't predict their paths as well.
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At some point you'll face the choice between ganking and continuing to farm, and if your gank fails you just wasted a lot of xp and gold.
As for Warwick, he's utter **** after this change. The only strong point of Warwick is his ease of use and sustainability - he never gets low on health in the jungle. After this, everybody will be easy to use and will never get low on health. To be honest he's not great even now, there are already junglers that sustain equally/almost as well and can gank and invade considerably better.