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Shaco Build Guide by HeAt

HeAt Presents - Shaco, The Demon Jester

HeAt Presents - Shaco, The Demon Jester

Updated on November 27, 2011
7.1
20
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League of Legends Build Guide Author HeAt Build Guide By HeAt 20 10 43,498 Views 51 Comments
20 10 43,498 Views 51 Comments League of Legends Build Guide Author HeAt Shaco Build Guide By HeAt Updated on November 27, 2011
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1
Lygarine (4) | April 22, 2012 6:58pm
[*] I see. I agree with you on the counter-jungling part. A good shaco will ask for a cv on key junling areas (blue/red buff). A great shaco will use the enemy jungle as a trap for the enemy, by always knowing where the enemy jungler will go, based on what areas have been cleared.

I ran the numbers on the build and it's okay (not terrible). Black Cleaver applies a debuff that stacks to 3. Your Hallucinate only increases the rate at which you apply these stacks by 33%. At above 1.5 attack speed, the amount of time saved applying stacks becomes negligible. lets say you swapped this out for a Phantom Dancer. you'd lose:

- the obvious debuff stacking mechanism
- 55 ad

you'd gain:

+ 15% movement speed
+ 25% attack speed
+ 30% chance to do 2.6 times normal damage (with an AA crit)

The cleaver is a preference, personally i only find high armor targets to make this item viable (as a situational).
1
Xenasis (164) | April 22, 2012 6:13pm
@Lygarine

My post was made at the time before the Shaco box nerf. They were a LOT stronger back then, and, of course, lasted 9 seconds. I still stand by what I said elsewhere, I can't agree with his build, and the fact he discourages counter jungling on Shaco is ludicrous, in my opinion.

All points I made regarding boxes were pre-change/nerf Shaco (both the nerf where damage was taken from them and so was range (but they get +25 place range, woohoo) and the one where they lasted 60 rather than 90 seconds), I'd like to add, though.
1
Lygarine (4) | April 22, 2012 5:37pm
Xenasis may have a point about the damage of Shaco's boxes. My question to him is, in what elo do you expect your opponent to just stand in range of them? The flaw with the boxes is that they are very easy to get away from, don't have a controlled fear direction (unlike Hecarim's Onslaught of Shadows, and they don't benefit from his Backstab passive. In retrospect, I cannot agree with Phreak OR Heat either on the matter of leveling Deceive first, because what if you need that deceive to escape? You just blew your entire early game damage investment on getting away (even then, it's only possibly). At least leveling up Two-Shiv Poison first gives you target locking nuke early (where boxes are avoidable) as well as a reliable built-in 30% slow, while still having both a cc and escape tool at your disposal.

Now if you are building a hybrid or AP shaco. Xenasis gets the point, due to the scaling damage/rank on the boxes being bonkers (you only get 20% of your AP added to their damage per strike, but the boxes hit ~6-7 times if attacking their full life duration. That is ~120% AP scaling!). But you don't build AP Shaco the same as you would AD Shaco.

I won't side with Xenasis or Heat on the matter of the downvote. Just going to point out the up/downsides to both opinions.
1
Nerun (27) | February 20, 2012 4:36pm
I have to agree with Xenasis that you do enforce the fact that you shouldn't be on the enemy jungle, also, shaco wins some junglers on 1v1:

Olaf jungles with low health, and you can easily show up to kill him every now and then.

Maokai is hard to beat if he is blue buffed, but you can easily outdamage him before he gets tanky enough to block your damage.

Rammus might seem like a very hard fight, but all you have to do is check for his powerball, if he lands it on you, instantly lay a jack in the box down and he will be forced to move around OR die trying to fight you, then again, moving around would mean a chance for your passive, thus making him more vulnerable.

Nocturne is just as squishy as shaco, but his fear depends on his target being around, which you can easily block by deceiving in place to cancel most of the fear duration, causing, then, nocturne's death afterwards.

And there you go, a few junglers that are quite easy to deal with as shaco :P

I give you the upvote, but you should list a few junglers which stand no chance to shaco, rather than simply saying that shaco can't 1v1 properly :)
1
Nerun (27) | December 24, 2011 3:06am
>.< I personally dislike Black cleaver on shaco, and I REALLY mean it...

While it does provide very good stats and a passive to be really feared, I just think that you have a lot of better equipment, such as the infinity edge, maybe a stark's fervor, I'm not sure...

In any case, your guide does deserve the +1 though. Since it's just a personal thing with always losing games when I use Black Cleaver >.>
1
jhoijhoi (2057) | December 7, 2011 4:41pm
Voted +1
Been up against Shaco's who level Two-Shiv over Boxes. Very nasty, very viable, ends in a very dead mid.
1
HeAt (101) | December 7, 2011 4:37pm
thanks bud :D glad u liek :P
1
Prophecy8 | December 6, 2011 10:51am
3 matches : 2 wins 1 lost, the lost i went 16/6 , thx to my team we lost, ****ING OWNAGE WITH THIS BUILD
1
Prophecy8 | December 5, 2011 6:52pm
Voted +1
nice build man, i don't see shaco's with wit's end here and it's a real nice choice. +1
1
HeAt (101) | November 30, 2011 9:24pm
im not really up to par with new jungle, ill be sure to try that!!!
1
PetritH | November 30, 2011 7:21pm
Voted +1
Great build bro, I really tried too many builds and this one is the one I like the most, Trinity after shoes is simply not good on Shaco, Wit's End + Black Clever is amazing, If I were you I would just change Banshee's Viel for Guardian Angel, also the jungle route im doing is pretty good, I go and put 4 JITB's on red (careful do not trigger), then go and finish wraths (smite big one) then go straight at Blue do not do golems before blue, when u finish blue you will already be 3 and ready to gang at 2:30-2:50.


Thanks again, keep up the good work.
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