I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
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Searz wrote:
I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
You're rushing Philo Stone no?
I'd just go with all the MS in the world.
MS is king.
Tri lane for life.
Well,
Expanded Mind
has again a reason for my jungle path. I need it, to not go oom at golem with my route.^^
Meditation
sucks, get
Swiftness
instead.
Meditation in no way sucks, lulz.
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.
Expanded Mind
is also pretty good imo since it means you can only build 1 mana item like
Frozen Heart and still never run OOM ^^
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.
Still, as
Amumu, you want to be blue buff independend as fast as possible. I think,
Expanded Mind
is for that way better than
Good Hands
.^^
BTW: Manaregen runes on
Amumu??? I neither need
Meditation
("Mastery just sucks... 1440 Mana through a whole game regenerated isn't worth it.") nor
Greater Seal of Scaling Mana Regeneration/
Greater Glyph of Scaling Mana Regeneration
Swiftness
is also better than
Meditation
, because it increases your jungle speed and gank potential. And "counter jungling ability"(well, not needed as
Amumu, but, it is a point^^)
BTW: Manaregen runes on
Nighthawk wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Quoted:
Dumb statement..

Searz wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Dumb statement..
Yes, obviously I would never take mana regen runes on Amumu myself...buut..yeah.
@Expanded Mind
Why? 216 free mana is a fair bit more skill spamming. :3
Freddy Shopan wrote:
I go two in good hands, 1 in your flash, and 1 in the recall time.
I go one in all 4 :3
I'm having a tough time deciding between 4 mana per level and 3% reduced deathtime.
The choice of 4% reduced deathtime vs 4 mana per level is definitely won by Good Hands though.
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