I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Searz wrote:
I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
You're rushing Philo Stone no?
I'd just go with all the MS in the world.
MS is king.
Tri lane for life.
Well,
Expanded Mind
has again a reason for my jungle path. I need it, to not go oom at golem with my route.^^
Meditation
sucks, get
Swiftness
instead.




Meditation in no way sucks, lulz.
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.
Expanded Mind
is also pretty good imo since it means you can only build 1 mana item like
Frozen Heart and still never run OOM ^^
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.


Still, as
Amumu, you want to be blue buff independend as fast as possible. I think,
Expanded Mind
is for that way better than
Good Hands
.^^
BTW: Manaregen runes on
Amumu??? I neither need
Meditation
("Mastery just sucks... 1440 Mana through a whole game regenerated isn't worth it.") nor
Greater Seal of Scaling Mana Regeneration/
Greater Glyph of Scaling Mana Regeneration
Swiftness
is also better than
Meditation
, because it increases your jungle speed and gank potential. And "counter jungling ability"(well, not needed as
Amumu, but, it is a point^^)



BTW: Manaregen runes on








Nighthawk wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Quoted:


Dumb statement..
"I walked up to her big butt and asked her *** butt what." - Lil Wayne, lyrical genius
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
Searz wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Dumb statement..
Yes, obviously I would never take mana regen runes on Amumu myself...buut..yeah.
@Expanded Mind
Why? 216 free mana is a fair bit more skill spamming. :3
Freddy Shopan wrote:
I go two in good hands, 1 in your flash, and 1 in the recall time.
I go one in all 4 :3
I'm having a tough time deciding between 4 mana per level and 3% reduced deathtime.
The choice of 4% reduced deathtime vs 4 mana per level is definitely won by Good Hands though.
"Well, basically you should treat me like a prostitute." - TotalBiscuit
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